public void UpdateTierLevel(Tier.TierLevel tier) { lock (LOCK_TIER_LEVEL) { _tier = tier; } }
public RuntimeStats() { _timeStart = DateTime.Now; _tier = Tier.TierLevel.Seed; _state = (int)RuntimeState.Stopped; }
public void UpdateTierLevel(Tier.TierLevel tier) { lock (LOCK_TIER_LEVEL) { _tier = tier; } }
public RuntimeStats() { _timeStart = DateTime.Now; _tier = Tier.TierLevel.Seed; _state = (int)RuntimeState.Stopped; }