Пример #1
0
 protected virtual void TurnComplete(TicTacToeTile tile)
 {
     tile.ChangeState(playerNummber, playerColor);
     currentTurn = false;
     Debug.Log(playerNummber + " Complete :");
     manager.NextTurn();
 }
Пример #2
0
 void Thingy()
 {
     if (Input.GetMouseButtonDown(0))
     {
         RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
         if (hit.collider != null && hit.transform.gameObject.layer == 8)
         {
             TicTacToeTile temp = hit.transform.gameObject.GetComponent <TicTacToeTile>();
             if (temp.currentState == 0)
             {
                 TurnComplete(temp);
             }
         }
     }
 }