public void Connect() { gameManager = GetComponent <TicTacToeManager>(); socket.Connect(); startMessageText.text = "상대를 기다리는 중입니다.."; closeButton.interactable = true; // connectButton.gameObject.SetActive(false); }
private IEnumerator Run() { // Select player 1 symbol SelectPlayerSymbol(0); yield return(new WaitForSeconds(GetSpeed())); // Select player 2 symbol SelectPlayerSymbol(1); yield return(new WaitForSeconds(GetSpeed())); // Select grid size Transform buttons = gridCanvas.transform.GetChild(0); buttons.GetChild((int)data.gridOptions).GetComponent <Button>().onClick.Invoke(); yield return(new WaitForSeconds(GetSpeed())); // Continue buttons.GetChild(2).GetComponent <Button>().onClick.Invoke(); // waiting for the board to be set while (waitingForTheBoard) { yield return(null); } // Alternate player turns until player wins gameManager = gameCanvas.transform.GetChild(2).GetComponent <TicTacToeManager>(); buttons = gameCanvas.transform.GetChild(2).GetChild(0); int runTime = sizeOfBoard * sizeOfBoard; for (int j = 0; j < runTime; ++j) { if (GameOver.gameIsOver) { break; } // player 1's turn if (gameManager.GetPlayerTurn() == 0) { int rng = Random.Range(0, playerOneTiles.Count); buttons.GetChild(playerOneTiles[rng]).GetComponent <Button>().onClick.Invoke(); playerOneTiles.RemoveAt(rng); } else // player 2's turn { int rng = Random.Range(0, playerTwoTiles.Count); buttons.GetChild(playerTwoTiles[rng]).GetComponent <Button>().onClick.Invoke(); playerTwoTiles.RemoveAt(rng); } yield return(new WaitForSeconds(GetSpeed())); } }
private void Start() { GameObject so = GameObject.Find("SocketIO"); socket = so.GetComponent <SocketIOComponent>(); //TicTacToeManager 호출 gameManager = GetComponent <TicTacToeManager>(); socket.On("joinRoom", JoinRoom); socket.On("createRoom", CreateRoom); socket.On("startGame", StartGame); socket.On("doOpponent", DoOpponent); socket.On("exitRoom", ExitRoom); startPanel.gameObject.SetActive(true); closeButton.interactable = false; }
void Awake() { Instance = this; //SINGLETON OBJECT Time.timeScale = 1.0f; CurrentTurn = Random.Range(1, 3); //TURN RANDOMIZER if (PlayerPrefs.GetInt("IsAI") == 1) //AI OR PLAYER-2 CHECK { IsAI = true; Robot.gameObject.SetActive(true); ComputerLabel.gameObject.SetActive(true); } else { IsAI = false; Player2Label.gameObject.SetActive(true); } AssignMarkerImages(); }
public TicTacToeCommand(TicTacToeManager <char> manager, Dictionary <char, SquareState> translationDict) { Manager = manager; TranslationDict = translationDict; }