// Use this for initialization void Start () { myRenderer = GetComponent<Renderer>(); controller = Camera.main.GetComponent<ThuribleGame>(); if (myRenderer != null) { myRenderer.material = normalMat; } }
// Use this for initialization void Start() { myRenderer = GetComponent <Renderer>(); controller = Camera.main.GetComponent <ThuribleGame>(); if (myRenderer != null) { myRenderer.material = normalMat; } }