private bool IsThumbstickDirectionActive(ThumbstickDirection direction, Thumbstick thumbstick, FrameState state) { GamePadState gamepadState = state == FrameState.Current ? CurrentGamePadState : LastGamePadState; Vector2 gamepadThumbstick = thumbstick == Thumbstick.Left ? gamepadState.ThumbSticks.Left : gamepadState.ThumbSticks.Right; bool isActive = false; switch (direction) { case ThumbstickDirection.Up: isActive = (gamepadThumbstick.Y >= thumbstickThreshold); break; case ThumbstickDirection.Down: isActive = (gamepadThumbstick.Y <= -thumbstickThreshold); break; case ThumbstickDirection.Left: isActive = (gamepadThumbstick.X <= -thumbstickThreshold); break; case ThumbstickDirection.Right: isActive = (gamepadThumbstick.X >= thumbstickThreshold); break; default: break; } return(isActive); }
/// <summary> /// Add a ThumbstickDirection binding that can be checked for state (Pressed, Released, Active) /// </summary> public static bool AddBinding(this InputManager inputManager, string bindingName, ThumbstickDirection thumbstickDirection, Thumbstick thumbstick, params InputBinding[] modifiers) { DefaultBinding inputBinding = new ThumbstickDirectionBinding(thumbstickDirection, thumbstick, modifiers); return inputManager.AddBinding(bindingName, inputBinding); }
protected void DrawThumbstick(SpriteBatch pSpriteBatch, ThumbstickDirection pDirection, Player pPlayer, float pAlpha) { Texture2D Thumbstick; switch (pDirection) { case ThumbstickDirection.Up: Thumbstick = ThumbstickUp; break; case ThumbstickDirection.Down: Thumbstick = ThumbstickDown; break; case ThumbstickDirection.Left: Thumbstick = ThumbstickLeft; break; case ThumbstickDirection.Right: Thumbstick = ThumbstickRight; break; case ThumbstickDirection.Rotate: Thumbstick = ThumbstickRotate; break; default: return; } pSpriteBatch.Draw(Thumbstick, pPlayer.SkeletonPosition + Hardcoded.ActI_OffsetThumbstick, Color.White * pAlpha); }
public void AddKeyBinding(string bindingName, ThumbstickDirection thumbstickDirection, Thumbstick thumbstick, params Modifier[] modifiers) { InputBinding inputBinding = new InputBinding(); inputBinding.SetBinding(thumbstickDirection, thumbstick, modifiers); AddKeyBinding(bindingName, inputBinding); }
public ActivityInstruction() { LoadContent(); Fading = new HudFading(); ThumbstickDirHansel = ThumbstickDirection.None; ThumbstickDirGretel = ThumbstickDirection.None; }
public void SetBinding(ThumbstickDirection thumbstickDirection, Thumbstick thumbstick, params Modifier[] modifiers) { ClearBindings(); this.ThumbstickDirection = thumbstickDirection; this.Thumbstick = thumbstick; this.type = BindingType.ThumbstickDirection; SetModifiers(modifiers); }
public void SetThumbstickDir(Player pPlayer, ThumbstickDirection pDir) { if (pPlayer.GetType() == typeof(Hansel)) { ThumbstickDirHansel = pDir; } else { ThumbstickDirGretel = pDir; } }
public InputBinding(BindingType type, params Modifier[] modifiers) { this.type = type; ThumbstickDirection = ThumbstickDirection.None; MouseButton = MouseButton.None; Thumbstick = Thumbstick.None; Trigger = Trigger.None; Key = Keys.None; Button = Buttons.BigButton; SetModifiers(modifiers); }
public void SetThumbstickDirBoth(ThumbstickDirection pDir) { ThumbstickDirHansel = pDir; ThumbstickDirGretel = pDir; }
public void SetBinding(ThumbstickDirection thumbstickDirection, Thumbstick thumbstick, params Modifier[] modifiers) { ClearBindings(); this.ThumbstickDirection = thumbstickDirection; this.Thumbstick = thumbstick; this.type = BindingType.ThumbstickDirection; SetModifiers(modifiers); }
public InputBinding(BindingType type, params Modifier[] modifiers) { this.type = type; ThumbstickDirection = ThumbstickDirection.None; MouseButton = MouseButton.None; Thumbstick = Thumbstick.None; Trigger = Trigger.None; Key = Keys.None; Button = Buttons.BigButton; SetModifiers(modifiers); }
private bool IsThumbstickDirectionActive(ThumbstickDirection direction, Thumbstick thumbstick, FrameState state) { GamePadState gamepadState = state == FrameState.Current ? CurrentGamePadState : LastGamePadState; Vector2 gamepadThumbstick = thumbstick == Thumbstick.Left ? gamepadState.ThumbSticks.Left : gamepadState.ThumbSticks.Right; bool isActive = false; switch (direction) { case ThumbstickDirection.Up: isActive = (gamepadThumbstick.Y >= thumbstickThreshold); break; case ThumbstickDirection.Down: isActive = (gamepadThumbstick.Y <= -thumbstickThreshold); break; case ThumbstickDirection.Left: isActive = (gamepadThumbstick.X <= -thumbstickThreshold); break; case ThumbstickDirection.Right: isActive = (gamepadThumbstick.X >= thumbstickThreshold); break; default: break; } return isActive; }
public void AddKeyBinding(string bindingName, ThumbstickDirection thumbstickDirection, Thumbstick thumbstick, params Modifier[] modifiers) { InputBinding inputBinding = new InputBinding(); inputBinding.SetBinding(thumbstickDirection, thumbstick, modifiers); AddKeyBinding(bindingName, inputBinding); }
public GamePadButtonState ThumbstickState(PlayerIndex pi, Thumbsticks t, ThumbstickDirection d, float val) { if (t == Thumbsticks.Left) { if (d == ThumbstickDirection.Left) { if (NewGamePadState[(int)pi].ThumbSticks.Left.X < -val) { if (OldGamePadState[(int)pi].ThumbSticks.Left.X < -val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Left.X < -val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } else if (d == ThumbstickDirection.Right) { if (NewGamePadState[(int)pi].ThumbSticks.Left.X > val) { if (OldGamePadState[(int)pi].ThumbSticks.Left.X > val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Left.X > val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } else if (d == ThumbstickDirection.Down) { if (NewGamePadState[(int)pi].ThumbSticks.Left.Y < -val) { if (OldGamePadState[(int)pi].ThumbSticks.Left.Y < -val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Left.Y < -val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } else { if (NewGamePadState[(int)pi].ThumbSticks.Left.Y > val) { if (OldGamePadState[(int)pi].ThumbSticks.Left.Y > val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Left.Y > val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } } else { if (d == ThumbstickDirection.Left) { if (NewGamePadState[(int)pi].ThumbSticks.Right.X < -val) { if (OldGamePadState[(int)pi].ThumbSticks.Right.X < -val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Right.X < -val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } else if (d == ThumbstickDirection.Right) { if (NewGamePadState[(int)pi].ThumbSticks.Right.X > val) { if (OldGamePadState[(int)pi].ThumbSticks.Right.X > val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Right.X > val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } else if (d == ThumbstickDirection.Down) { if (NewGamePadState[(int)pi].ThumbSticks.Right.Y < -val) { if (OldGamePadState[(int)pi].ThumbSticks.Right.Y < -val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Right.Y < -val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } else { if (NewGamePadState[(int)pi].ThumbSticks.Right.Y > val) { if (OldGamePadState[(int)pi].ThumbSticks.Right.Y > val) return GamePadButtonState.Pressed; else return GamePadButtonState.JustPressed; } else { if (OldGamePadState[(int)pi].ThumbSticks.Right.Y > val) return GamePadButtonState.JustReleased; else return GamePadButtonState.Released; } } } }
public ThumbstickDirectionBinding(ThumbstickDirection thumbstickDirection, Thumbstick thumbstick, params InputBinding[] modifiers) : base(modifiers) { Thumbstick = thumbstick; Direction = thumbstickDirection; }