public EnemySpaceship Update(EnemySpaceship enemy) { var factor = CalculateRandomFactor(); ThrustMechanics.Update(enemy.CurrentImage, factor); RandomRotationMechanic.Update(enemy.CurrentImage); return(enemy); }
public IFullPositionHolder Update(IFullPositionHolder entity) { return(ThrustMechanics.Update(entity, SpeedFactor)); }
public ImageData Update(ImageData entity) { ThrustMechanics.Update(entity, SpeedFactor); return(entity); }