Пример #1
0
        private void BalanceBot_Spin(ControlledThrustBot bot)
        {
            if (_cancelCurrentBalancer != null)
            {
                _cancelCurrentBalancer.Cancel();
                _cancelCurrentBalancer = null;
            }

            if (bot.Thrusters == null || bot.Thrusters.Length == 0)
            {
                MessageBox.Show("This bot has no thrusters", this.Title, MessageBoxButton.OK, MessageBoxImage.Warning);
                return;
            }

            Vector3D ideal = new Vector3D(1, 0, 0);

            _cancelCurrentBalancer = new CancellationTokenSource();

            var newBestFound = new Action <ThrusterMap>(o => bot.ForwardMap = o);        // using forward map, even though this is spin

            ThrustControlUtil.DiscoverSolutionAsync2(bot, null, ideal, _cancelCurrentBalancer.Token, null, newBestFound);
        }
Пример #2
0
        private void BalanceBot_Forward(ControlledThrustBot bot)
        {
            if (_cancelCurrentBalancer != null)
            {
                _cancelCurrentBalancer.Cancel();
                _cancelCurrentBalancer = null;
            }

            if (bot.Thrusters == null || bot.Thrusters.Length == 0)
            {
                MessageBox.Show("This bot has no thrusters", this.Title, MessageBoxButton.OK, MessageBoxImage.Warning);
                return;
            }

            Vector3D ideal = new Vector3D(0, 0, 1);

            _cancelCurrentBalancer = new CancellationTokenSource();

            var newBestFound  = new Action <ThrusterMap>(o => bot.ForwardMap = o);
            var logGeneration = new Action <Tuple <ThrusterMap, double[]>[]>(o => _generation = o);

            ThrustControlUtil.DiscoverSolutionAsync2(bot, ideal, null, _cancelCurrentBalancer.Token, newBestFound: newBestFound, logGeneration: logGeneration);
        }
Пример #3
0
        private void EnsureThrustKeysBuilt_Finish(KeyThrustRequest[] requests)
        {
            // Remember the mappings between key and desired thrust (this is used to drive the impulse engine)
            _keyThrustRequests = requests;

            if (this.Thrusters == null || this.Thrusters.Length == 0)
            {
                _isThrustMapDirty = false;
                return;
            }

            if (_cancelCurrentBalancer != null)
            {
                _cancelCurrentBalancer.Cancel();
                _cancelCurrentBalancer = null;
            }

            // Remember the current solutions, so they can help get a good start on the new solver
            var previous = _thrustLines.Values.ToArray();

            _thrustLines.Clear();
            _cancelCurrentBalancer = new CancellationTokenSource();

            ThrustContributionModel model = new ThrustContributionModel(this.Thrusters, this.PhysicsBody.CenterOfMass);
            MassMatrix inertia            = this.PhysicsBody.MassMatrix;
            double     mass = inertia.Mass;

            // Several key combos may request the same direction, so group them
            var grouped = requests.
                          ToLookup(KeyThrustRequestComparer);

            foreach (var set in grouped)
            {
                // Create wrappers for this set
                ThrusterSolution[] solutionWrappers = set.
                                                      Select(o => new ThrusterSolution(o, model, inertia, mass)).
                                                      ToArray();

                // Store the wrappers
                foreach (var wrapper in solutionWrappers)
                {
                    _thrustLines.Add(Tuple.Create(wrapper.Request.Key, wrapper.Request.Shift), wrapper);
                }

                // This delegate gets called when a better solution is found.  Distribute the map to the solution wrappers
                var newBestFound = new Action <ThrusterMap>(o =>
                {
                    ThrusterSolutionMap solutionMap = GetThrusterSolutionMap(o, model, inertia, mass);

                    foreach (ThrusterSolution wrapper in solutionWrappers)
                    {
                        wrapper.Map = solutionMap;
                    }
                });

                var options = new DiscoverSolutionOptions2 <Tuple <int, int, double> >()
                {
                    //MaxIterations = 2000,     //TODO: Find a reasonable stop condition
                    ThreadShare = _thrustWorkerThread,
                };

                // Find the previous solution for this request
                var prevMatch = previous.FirstOrDefault(o => KeyThrustRequestComparer(set.Key, o.Request));
                if (prevMatch != null && prevMatch.Map != null)
                {
                    options.Predefined = new[] { prevMatch.Map.Map.Flattened };
                }

                // Find the combination of thrusters that push in the requested direction
                //ThrustControlUtil.DiscoverSolutionAsync(this, solutionWrappers[0].Request.Linear, solutionWrappers[0].Request.Rotate, _cancelCurrentBalancer.Token, model, newBestFound, null, options);
                ThrustControlUtil.DiscoverSolutionAsync2(this, solutionWrappers[0].Request.Linear, solutionWrappers[0].Request.Rotate, _cancelCurrentBalancer.Token, model, newBestFound, options: options);
            }

            _isThrustMapDirty = false;
        }