void Start() { anim = GetComponent<Animator>(); col = GetComponent<CapsuleCollider>(); throwMechanics = GetComponent<ThrowMechanics> (); if(anim.layerCount ==2) anim.SetLayerWeight(1, 1); audioSource = GetComponent<AudioSource> (); npcTakeDamage = GameObject.FindGameObjectWithTag ("npc").GetComponent<NpcTakeDamage> (); }
void Start() { anim = GetComponent <Animator>(); col = GetComponent <CapsuleCollider>(); throwMechanics = GetComponent <ThrowMechanics> (); if (anim.layerCount == 2) { anim.SetLayerWeight(1, 1); } audioSource = GetComponent <AudioSource> (); }
void Start() { anim = GetComponent <Animator>(); col = GetComponent <CapsuleCollider>(); throwMechanics = GetComponent <ThrowMechanics> (); if (anim.layerCount == 2) { anim.SetLayerWeight(1, 1); } audioSource = GetComponent <AudioSource> (); npcTakeDamage = GameObject.FindGameObjectWithTag("npc").GetComponent <NpcTakeDamage> (); }
protected override void Start() { base.Start(); throwMechanics = GetComponent<ThrowMechanics>(); }
protected override void Start() { base.Start(); throwMechanics = GetComponent <ThrowMechanics>(); }
void Start() { walkMechanics = GetComponent<WalkMechanics> (); throwMechanics = GetComponent<ThrowMechanics>(); crouchMechanics = GetComponent<CrouchMechanics>(); }