/// <summary> /// 던질 정보 초기화 /// </summary> /// <param name="newType">던질 아이템 타입</param> public void SetThrowInfo(ThrowItemType newType) { throwItemType = newType; // 던질 아이템 타입에 따른 이미지 색상 및 넓이 초기화 //switch (newType) //{ // case ThrowItemType.GRENADE: // throwRange.color = GRANADE_COLOR; // throwRange.rectTransform.sizeDelta = new Vector2(GRANADE_LENGTH, GRANADE_LENGTH); // break; // case ThrowItemType.HEALPACK: // throwRange.color = HEAL_PACK_COLOR; // throwRange.rectTransform.sizeDelta = new Vector2(HEAL_PACK_LENGTH, HEAL_PACK_LENGTH); // break; //} }
public static ThrowItemView Spawn(this ThrowItemType type, Vector2 pos) { return(ThrowItemPool.Instance.Spawn(type, pos)); }