private void Start() { blackboard = GetComponent <ThrowHandsEnemyBlackboard>(); enemyAgressiveFSM = GetComponent <ThrowHandsEnemyAggressiveFSM>(); timer = 0; }
private void Start() { movementController = FindObjectOfType <PlayerMovementController>(); combatController = FindObjectOfType <PlayerCombatController>(); swordScanner = FindObjectOfType <PlayerSwordScanner>(); enemyBlackboard = GetComponentInParent <EnemyBlackboard>(); throwHandsEnemy = GetComponentInParent <ThrowHandsEnemyAggressiveFSM>(); }