Пример #1
0
 // Use this for initialization
 void Start()
 {
     rb          = GetComponent <Rigidbody2D>();
     anim        = GetComponent <Animator>();
     groundCheck = transform.Find("groundCheck");
     weapon      = transform.Find("bone").Find("rh").Find("normal weapon").GetComponent <Weapon>();
     throwBomb   = GetComponent <ThrowBomb>();
 }
Пример #2
0
    public override void Ability(Vector2 playerPos)
    {
        ThrowBomb temp = placeObject.GetComponent <ThrowBomb>();

        if (temp)
        {
            temp.Setup(playerPos);
        }
    }