// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); groundCheck = transform.Find("groundCheck"); weapon = transform.Find("bone").Find("rh").Find("normal weapon").GetComponent <Weapon>(); throwBomb = GetComponent <ThrowBomb>(); }
public override void Ability(Vector2 playerPos) { ThrowBomb temp = placeObject.GetComponent <ThrowBomb>(); if (temp) { temp.Setup(playerPos); } }