Пример #1
0
        public void Start(IScene scene)
        {
            m_scene = scene;

            m_dataStore = m_scene.Simian.GetAppModule<IDataStore>();
            if (m_dataStore == null)
            {
                m_log.Error("LLPrimitiveLoader requires an IDataStore");
                return;
            }

            m_primMesher = m_scene.GetSceneModule<IPrimMesher>();
            if (m_primMesher == null)
            {
                m_log.Error("LLPrimitiveLoader requires an IPrimMesher");
                return;
            }

            m_writeQueue = new ThrottledQueue<UUID, PrimSerialization>(5, 1000 * 30, true, SerializationHandler);
            m_writeQueue.Start();

            m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler;
            m_scene.OnEntityRemove += EntityRemoveHandler;

            Deserialize();
        }
Пример #2
0
        public void ThrottledQueueAddAfterTest()
        {
            Dictionary<int, string> values = new Dictionary<int, string>();
            values[1] = "a";
            values[2] = "b";
            values[3] = "c";

            float eventsPerSecond;
            int timerIntervalMS;
            AutoResetEvent finishedEvent = new AutoResetEvent(false);
            int count = 0;

            eventsPerSecond = 1.0f;
            timerIntervalMS = 1000;
            ThrottledQueue<int, string> eq = new ThrottledQueue<int, string>(eventsPerSecond, timerIntervalMS, true,
                delegate(string value)
                {
                    Console.WriteLine("Dequeued: " + value);
                    if (++count == values.Count)
                        finishedEvent.Set();
                }
            );

            int start = Environment.TickCount;
            eq.Start();

            foreach (KeyValuePair<int, string> kvp in values)
                eq.Add(kvp.Key, kvp.Value);

            Assert.IsTrue(finishedEvent.WaitOne(5000), "Timed out with " + (values.Count - count) + " pending events");

            int elapsed = Environment.TickCount - start;
            Assert.IsTrue(elapsed >= 3000, "Expected 3000ms to pass, only " + elapsed + " passed");
        }
Пример #3
0
        public void Start(IScene scene)
        {
            m_scene = scene;

            m_dataStore = m_scene.Simian.GetAppModule <IDataStore>();
            if (m_dataStore == null)
            {
                m_log.Error("LLPrimitiveLoader requires an IDataStore");
                return;
            }

            m_primMesher = m_scene.GetSceneModule <IPrimMesher>();
            if (m_primMesher == null)
            {
                m_log.Error("LLPrimitiveLoader requires an IPrimMesher");
                return;
            }

            m_scriptEngine = m_scene.GetSceneModule <ILSLScriptEngine>();

            m_writeQueue = new ThrottledQueue <UUID, PrimSerialization>(5, 1000 * 30, true, SerializationHandler);
            m_writeQueue.Start();

            m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler;
            m_scene.OnEntityRemove      += EntityRemoveHandler;

            Deserialize();
        }
Пример #4
0
        public void ThrottledQueueSlowEventsTest()
        {
            Dictionary <int, string> values = new Dictionary <int, string>();

            values[1] = "a";
            values[2] = "b";
            values[3] = "c";
            values[4] = "d";
            values[5] = "e";

            float          eventsPerSecond;
            int            timerIntervalMS;
            AutoResetEvent finishedEvent = new AutoResetEvent(false);
            int            count         = 0;

            eventsPerSecond = 0.25f;
            timerIntervalMS = 1000;
            ThrottledQueue <int, string> eq = new ThrottledQueue <int, string>(eventsPerSecond, timerIntervalMS, true,
                                                                               delegate(string value)
            {
                Console.WriteLine("Dequeued: " + value);
                if (++count == values.Count)
                {
                    finishedEvent.Set();
                }
            }
                                                                               );

            int start = Util.TickCount();

            eq.Start();

            foreach (KeyValuePair <int, string> kvp in values)
            {
                eq.Add(kvp.Key, kvp.Value);
            }

            Assert.IsTrue(finishedEvent.WaitOne(4000), "Timed out with " + (values.Count - count) + " pending events");

            int elapsed = Util.TickCount() - start;

            Assert.IsTrue(elapsed >= 2000, "Expected 2000ms to pass, only " + elapsed + " passed");
        }
Пример #5
0
        public void ThrottledQueueNoFlushTest()
        {
            Dictionary <int, string> values = new Dictionary <int, string>();

            values[1] = "a";
            values[2] = "b";
            values[3] = "c";
            values[4] = "d";
            values[5] = "e";
            values[6] = "f";
            values[7] = "g";

            float eventsPerSecond;
            int   timerIntervalMS;
            int   count = 0;

            eventsPerSecond = 1.0f;
            timerIntervalMS = 1000;
            ThrottledQueue <int, string> eq = new ThrottledQueue <int, string>(eventsPerSecond, timerIntervalMS, true,
                                                                               delegate(string value)
            {
                Console.WriteLine("Dequeued: " + value);
                ++count;
            }
                                                                               );

            int start = Util.TickCount();

            eq.Start();

            foreach (KeyValuePair <int, string> kvp in values)
            {
                eq.Add(kvp.Key, kvp.Value);
            }

            Thread.Sleep(1500);

            eq.Stop(false);

            Assert.IsTrue(count == 1, "Attempted to skip flush but instead dequeued " + count + " events total");
        }
Пример #6
0
        public void Start(IScene scene)
        {
            m_scene = scene;
            m_lastCameraPositions  = new Dictionary <uint, Vector3>();
            m_borderCrossThrottles = new Dictionary <UUID, int>();

            // Create an AABB for this scene that extends beyond the borders by BORDER_CROSS_THRESHOLD
            // that is used to check for border crossings
            m_borderCrossAABB      = new AABB(Vector3.Zero, new Vector3(scene.MaxPosition - scene.MinPosition));
            m_borderCrossAABB.Min -= new Vector3(BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD);
            m_borderCrossAABB.Max += new Vector3(BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD);

            m_scheduler = m_scene.Simian.GetAppModule <IScheduler>();
            if (m_scheduler == null)
            {
                m_log.Warn("Neighbors requires an IScheduler");
                return;
            }

            m_httpServer = m_scene.Simian.GetAppModule <IHttpServer>();
            if (m_httpServer == null)
            {
                m_log.Warn("Neighbors requires an IHttpServer");
                return;
            }

            m_udp = m_scene.GetSceneModule <LLUDP>();
            if (m_udp == null)
            {
                m_log.Warn("Neighbors requires an LLUDP");
                return;
            }

            m_userClient = m_scene.Simian.GetAppModule <IUserClient>();
            if (m_userClient == null)
            {
                m_log.Warn("Neighbors requires an IUserClient");
                return;
            }

            m_gridClient = scene.Simian.GetAppModule <IGridClient>();

            // Add neighbor messaging handlers
            string urlFriendlySceneName = WebUtil.UrlEncode(scene.Name);
            string regionPath           = "/regions/" + urlFriendlySceneName;

            m_httpServer.AddHandler("POST", null, regionPath + "/region/online", true, true, RegionOnlineHandler);
            m_httpServer.AddHandler("POST", null, regionPath + "/region/offline", true, true, RegionOfflineHandler);
            m_httpServer.AddHandler("POST", null, regionPath + "/child_avatar/update", true, true, ChildAvatarUpdateHandler);

            m_scene.AddPublicCapability("region/online", m_httpServer.HttpAddress.Combine(regionPath + "/region/online"));
            m_scene.AddPublicCapability("region/offline", m_httpServer.HttpAddress.Combine(regionPath + "/region/offline"));
            m_scene.AddPublicCapability("child_avatar/update", m_httpServer.HttpAddress.Combine(regionPath + "/child_avatar/update"));

            // Track local scenes going up and down
            m_sceneFactory = scene.Simian.GetAppModule <ISceneFactory>();
            if (m_sceneFactory != null)
            {
                m_sceneFactory.OnSceneStart += SceneStartHandler;
                m_sceneFactory.OnSceneStop  += SceneStopHandler;
            }

            m_scene.OnPresenceAdd       += PresenceAddHandler;
            m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler;

            m_childUpdates = new ThrottledQueue <uint, IScenePresence>(5.0f, 200, true, SendChildUpdate);
            m_childUpdates.Start();
        }
Пример #7
0
        public void Start(IScene scene)
        {
            m_scene = scene;
            m_lastCameraPositions = new Dictionary<uint, Vector3>();
            m_borderCrossThrottles = new Dictionary<UUID, int>();

            // Create an AABB for this scene that extends beyond the borders by BORDER_CROSS_THRESHOLD
            // that is used to check for border crossings
            m_borderCrossAABB = new AABB(Vector3.Zero, new Vector3(scene.MaxPosition - scene.MinPosition));
            m_borderCrossAABB.Min -= new Vector3(BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD);
            m_borderCrossAABB.Max += new Vector3(BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD, BORDER_CROSS_THRESHOLD);

            m_scheduler = m_scene.Simian.GetAppModule<IScheduler>();
            if (m_scheduler == null)
            {
                m_log.Warn("Neighbors requires an IScheduler");
                return;
            }

            m_httpServer = m_scene.Simian.GetAppModule<IHttpServer>();
            if (m_httpServer == null)
            {
                m_log.Warn("Neighbors requires an IHttpServer");
                return;
            }

            m_udp = m_scene.GetSceneModule<LLUDP>();
            if (m_udp == null)
            {
                m_log.Warn("Neighbors requires an LLUDP");
                return;
            }

            m_userClient = m_scene.Simian.GetAppModule<IUserClient>();
            if (m_userClient == null)
            {
                m_log.Warn("Neighbors requires an IUserClient");
                return;
            }

            m_gridClient = scene.Simian.GetAppModule<IGridClient>();

            // Add neighbor messaging handlers
            string urlFriendlySceneName = WebUtil.UrlEncode(scene.Name);
            string regionPath = "/regions/" + urlFriendlySceneName;
            m_httpServer.AddHandler("POST", null, regionPath + "/region/online", true, true, RegionOnlineHandler);
            m_httpServer.AddHandler("POST", null, regionPath + "/region/offline", true, true, RegionOfflineHandler);
            m_httpServer.AddHandler("POST", null, regionPath + "/child_avatar/update", true, true, ChildAvatarUpdateHandler);

            m_scene.AddPublicCapability("region/online", m_httpServer.HttpAddress.Combine(regionPath + "/region/online"));
            m_scene.AddPublicCapability("region/offline", m_httpServer.HttpAddress.Combine(regionPath + "/region/offline"));
            m_scene.AddPublicCapability("child_avatar/update", m_httpServer.HttpAddress.Combine(regionPath + "/child_avatar/update"));

            // Track local scenes going up and down
            m_sceneFactory = scene.Simian.GetAppModule<ISceneFactory>();
            if (m_sceneFactory != null)
            {
                m_sceneFactory.OnSceneStart += SceneStartHandler;
                m_sceneFactory.OnSceneStop += SceneStopHandler;
            }

            m_scene.OnPresenceAdd += PresenceAddHandler;
            m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler;

            m_childUpdates = new ThrottledQueue<uint, IScenePresence>(5.0f, 200, true, SendChildUpdate);
            m_childUpdates.Start();
        }
Пример #8
0
        public void ThrottledQueueNoFlushTest()
        {
            Dictionary<int, string> values = new Dictionary<int, string>();
            values[1] = "a";
            values[2] = "b";
            values[3] = "c";
            values[4] = "d";
            values[5] = "e";
            values[6] = "f";
            values[7] = "g";

            float eventsPerSecond;
            int timerIntervalMS;
            int count = 0;

            eventsPerSecond = 1.0f;
            timerIntervalMS = 1000;
            ThrottledQueue<int, string> eq = new ThrottledQueue<int, string>(eventsPerSecond, timerIntervalMS, true,
                delegate(string value)
                {
                    Console.WriteLine("Dequeued: " + value);
                    ++count;
                }
            );

            int start = Environment.TickCount;
            eq.Start();

            foreach (KeyValuePair<int, string> kvp in values)
                eq.Add(kvp.Key, kvp.Value);

            Thread.Sleep(1500);

            eq.Stop(false);

            Assert.IsTrue(count == 1, "Attempted to skip flush but instead dequeued " + count + " events total");
        }
Пример #9
0
        public bool Start(Simian simian)
        {
            m_simian = simian;

            int serializeSeconds = DEFAULT_SERIALIZATION_INTERVAL;

            string executingDir = Util.ExecutingDirectory();
            m_storeDirectory = Path.Combine(executingDir, DEFAULT_STORE_DIRECTORY);

            IConfig config = simian.Config.Configs["FileDataStore"];

            if (config != null)
            {
                string configPath = config.GetString("Path", DEFAULT_STORE_DIRECTORY);
                string tempPath = config.GetString("TempPath", DEFAULT_TEMP_STORE_DIRECTORY);
                serializeSeconds = config.GetInt("SaveInterval", DEFAULT_SERIALIZATION_INTERVAL);

                if (Path.IsPathRooted(configPath))
                    m_storeDirectory = configPath;
                else
                    m_storeDirectory = Path.Combine(executingDir, configPath);

                if (Path.IsPathRooted(tempPath))
                    m_tempStoreDirectory = tempPath;
                else
                    m_tempStoreDirectory = Path.Combine(executingDir, tempPath);
            }

            if (!Directory.Exists(m_storeDirectory))
            {
                try
                {
                    Directory.CreateDirectory(m_storeDirectory);
                }
                catch (Exception ex)
                {
                    m_log.Error("Failed to create local file store directory " + m_storeDirectory + ": " + ex.Message);
                    return false;
                }
            }

            m_log.Debug("Serialization interval set to " + serializeSeconds + " seconds");
            m_pendingSerialization = new ThrottledQueue<string, SerializedData>(0.1f, serializeSeconds * 1000, true, SerializeHandler);
            m_pendingSerialization.Start();
            return true;
        }
Пример #10
0
        public bool Start(Simian simian)
        {
            m_simian = simian;

            int serializeSeconds = DEFAULT_SERIALIZATION_INTERVAL;

            // Regular expression to replace invalid path and filename characters
            m_invalidPathCharsRegex = "[" + Regex.Escape(new string(Path.GetInvalidFileNameChars()) + new string(Path.GetInvalidPathChars())) + "]";

            string executingDir = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
            m_storeDirectory = Path.Combine(executingDir, DEFAULT_STORE_DIRECTORY);

            IConfig config = simian.Config.Configs["FileDataStore"];

            if (config != null)
            {
                string configPath = config.GetString("Path", DEFAULT_STORE_DIRECTORY);
                string tempPath = config.GetString("TempPath", DEFAULT_TEMP_STORE_DIRECTORY);
                serializeSeconds = config.GetInt("SaveInterval", DEFAULT_SERIALIZATION_INTERVAL);

                if (Path.IsPathRooted(configPath))
                    m_storeDirectory = configPath;
                else
                    m_storeDirectory = Path.Combine(executingDir, configPath);

                if (Path.IsPathRooted(tempPath))
                    m_tempStoreDirectory = tempPath;
                else
                    m_tempStoreDirectory = Path.Combine(executingDir, tempPath);
            }

            if (!Directory.Exists(m_storeDirectory))
            {
                try
                {
                    Directory.CreateDirectory(m_storeDirectory);
                }
                catch (Exception ex)
                {
                    m_log.Error("Failed to create local file store directory " + m_storeDirectory + ": " + ex.Message);
                    return false;
                }
            }

            m_log.Debug("Serialization interval set to " + serializeSeconds + " seconds");
            m_pendingSerialization = new ThrottledQueue<string, SerializedData>(0.1f, serializeSeconds * 1000, true, SerializeHandler);
            m_pendingSerialization.Start();
            return true;
        }