public void CanBeEqualToThresholdHigh() { var input = 60; var options = new ThresholdLowInput { SuppliedInput = input }.Validate(@break: 0, high: 60); options.ShouldBe(input); }
public void ShouldAllow100() { var input = 100; var options = new ThresholdLowInput { SuppliedInput = input }.Validate(@break: 0, high: 100); options.ShouldBe(input); }
public void ShouldBeDefaultValueWhenNull() { var input = new ThresholdLowInput { SuppliedInput = null }; var options = input.Validate(@break: 0, high: 80); options.ShouldBe(input.Default.Value); }
public void MustBeMoreThanThresholdBreak() { var ex = Assert.Throws <InputException>(() => { var options = new ThresholdLowInput { SuppliedInput = 59 }.Validate(@break: 60, high: 60); }); ex.Message.ShouldBe("Threshold low must be more than or equal to threshold break. Current low: 59, break: 60."); }
public void MustBeLessthanOrEqualToThresholdHigh() { var ex = Assert.Throws <InputException>(() => { var options = new ThresholdLowInput { SuppliedInput = 61 }.Validate(@break: 60, high: 60); }); ex.Message.ShouldBe("Threshold low must be less than or equal to threshold high. Current low: 61, high: 60."); }
public void MustBeBetween0and100(int thresholdLow) { var ex = Assert.Throws <InputException>(() => { var options = new ThresholdLowInput { SuppliedInput = thresholdLow }.Validate(@break: 0, high: 100); }); ex.Message.ShouldBe("Threshold low must be between 0 and 100."); }
public void ShouldHaveHelpText() { var target = new ThresholdLowInput(); target.HelpText.ShouldBe(@"Minimum acceptable mutation score. Must be less than or equal to threshold high and more than or equal to threshold break. | default: '60' | allowed: 0 - 100"); }