public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            ThreeArgGameEvent <T, U, V> myGameEvent = (ThreeArgGameEvent <T, U, V>)target;


            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical();
            EditorGUILayout.LabelField("First Argument Default (" + typeof(T).ToString() + ")");
            FirstField(myGameEvent);
            myGameEvent.DefaultT = DefaultMessageT;
            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            EditorGUILayout.LabelField("Second Argument Default (" + typeof(U).ToString() + ")");
            SecondField(myGameEvent);
            myGameEvent.DefaultU = DefaultMessageU;
            GUILayout.EndVertical();

            GUILayout.EndHorizontal();

            GUILayout.BeginVertical();
            EditorGUILayout.LabelField("Third Argument Default (" + typeof(V).ToString() + ")");
            ThirdField(myGameEvent);
            myGameEvent.DefaultV = DefaultMessageV;
            GUILayout.EndVertical();



            if (GUILayout.Button("Raise Event"))
            {
                myGameEvent.Raise();
            }
        }
 protected override void ThirdField(ThreeArgGameEvent <Vector3, Vector3, Vector3> myGameEvent)
 {
     DefaultMessageV = EditorGUILayout.Vector3Field("", myGameEvent.DefaultV);
 }
 protected override void SecondField(ThreeArgGameEvent <Vector3, Vector3, Vector3> myGameEvent)
 {
     DefaultMessageU = EditorGUILayout.Vector3Field("", myGameEvent.DefaultU);
 }
Пример #4
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 protected override void ThirdField(ThreeArgGameEvent <string, string, string> myGameEvent)
 {
     DefaultMessageV = EditorGUILayout.TextField(myGameEvent.DefaultV);
 }
Пример #5
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 protected override void SecondField(ThreeArgGameEvent <string, string, string> myGameEvent)
 {
     DefaultMessageU = EditorGUILayout.TextField(myGameEvent.DefaultU);
 }
 protected virtual void ThirdField(ThreeArgGameEvent <T, U, V> myGameEvent)
 {
 }
Пример #7
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 protected override void ThirdField(ThreeArgGameEvent <GameObject, GameObject, GameObject> myGameEvent)
 {
     DefaultMessageV = (GameObject)EditorGUILayout.ObjectField("", myGameEvent.DefaultV, typeof(GameObject), false);
 }
 protected override void SecondField(ThreeArgGameEvent <int, int, int> myGameEvent)
 {
     DefaultMessageU = EditorGUILayout.IntField(myGameEvent.DefaultU);
 }
 protected override void ThirdField(ThreeArgGameEvent <int, int, int> myGameEvent)
 {
     DefaultMessageV = EditorGUILayout.IntField(myGameEvent.DefaultV);
 }
 protected override void FirstField(ThreeArgGameEvent <Vector2, Vector2, Vector2> myGameEvent)
 {
     DefaultMessageT = EditorGUILayout.Vector2Field("", myGameEvent.DefaultT);
 }
 protected override void SecondField(ThreeArgGameEvent <ScriptableObject, ScriptableObject, ScriptableObject> myGameEvent)
 {
     DefaultMessageU = (ScriptableObject)EditorGUILayout.ObjectField("", myGameEvent.DefaultU, typeof(ScriptableObject), false);
 }
 protected override void ThirdField(ThreeArgGameEvent <bool, bool, bool> myGameEvent)
 {
     DefaultMessageV = EditorGUILayout.Toggle(myGameEvent.DefaultV);
 }
 protected override void SecondField(ThreeArgGameEvent <bool, bool, bool> myGameEvent)
 {
     DefaultMessageU = EditorGUILayout.Toggle(myGameEvent.DefaultU);
 }
 protected override void FirstField(ThreeArgGameEvent <float, float, float> myGameEvent)
 {
     DefaultMessageT = EditorGUILayout.FloatField(myGameEvent.DefaultT);
 }