Пример #1
0
 private void DisableThreatUnit(ThreatAnimator anim)
 {
     anim.gameObject.SetActive(false);
     if (ActiveThreats.Length == 0)
     {
         GetComponentInParent <Zone>().Reset();
     }
 }
Пример #2
0
 public void StrikePlayer(ThreatAnimator anim)
 {
     PLAYER.I.TakeHit(Damage);
     DisableThreatUnit(anim);
 }