Пример #1
0
    public void PrerenderChunk()
    {
        ChunkMeshProducer cmp = new ChunkMeshProducer(chunk, gameObject);

        cmp.Priority = Vector3.Distance(Vector3.zero, transform.position) * 1f; // farther = less priority
        ThreadedJobPile.AddJob(cmp);
    }
Пример #2
0
 void Awake()
 {
     inst        = this;
     JobsRunning = new ThreadedJob[QueueSize];
 }