Пример #1
0
        public Server(int expectedNumberOfConnections, int receiveBufferSize)
        {
            _listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _expectedNumberOfConnections = expectedNumberOfConnections;
            _receiveBufferSize = receiveBufferSize;
            _bufferManager = new BufferManager(receiveBufferSize * expectedNumberOfConnections * OpsToPreAlloc, receiveBufferSize, true);
            _bufferManager.InitBuffer();

            _acceptEvtArgsPool = new ThreadSafePool<SocketAsyncEventArgs>(10);
            _readWriteEvtArgsPool = new ThreadSafePool<SocketAsyncEventArgs>(expectedNumberOfConnections);

            for (int i = 0; i < _expectedNumberOfConnections; i++)
            {
                SocketAsyncEventArgs readWriteEvtArg = new SocketAsyncEventArgs();
                _bufferManager.SetBuffer(readWriteEvtArg);
                readWriteEvtArg.Completed += IOCompleted;
                _readWriteEvtArgsPool.Push(readWriteEvtArg);
            }

            for (int i = 0; i < 10; i++)
            {
                SocketAsyncEventArgs acceptEvtArg = new SocketAsyncEventArgs();
                acceptEvtArg.Completed += AcceptCompleted;
                _acceptEvtArgsPool.Push(acceptEvtArg);
            }
        }
Пример #2
0
        public static void Init(int count, int blocksize, bool autoGrowth)
        {
            _autoGrowth = autoGrowth;
            bufferStack = new ThreadSafePool<SafeBuffer>(count);

            for (int i = 0; i < count; i++)
            {
                byte[] buf = new byte[blocksize];
                bufferStack.Push(new SafeBuffer(buf));
            }
        }