Пример #1
0
 /// <summary>
 /// Method to send the given message to the server, in the required, hashmark - closed format
 /// </summary>
 /// <param name="message"></param>
 private void WriteMessageToServer(string message)
 {
     try
     {
         byte[] msg = Encoding.ASCII.GetBytes($"{message}#");
         _stream.Write(msg, 0, msg.Length);
     }
     catch (IOException)
     {
         _pingTimer.Stop();
         _pingTimer.Dispose();
         ThisPlayerDisconnected?.Invoke(this, EventArgs.Empty);
     }
     catch (ObjectDisposedException) { }
 }
Пример #2
0
 /// <summary>
 /// Method to read a message from the server, ending in a hashmark, which is removed from the actual message
 /// </summary>
 /// <returns></returns>
 private string ReadMessageFromServer()
 {
     try
     {
         StringBuilder message   = new StringBuilder();
         int           character = _stream.ReadByte();
         while ((char)character != '#')
         {
             message.Append((char)character);
             character = _stream.ReadByte();
         }
         return(message.ToString());
     }
     catch (IOException) {
         _pingTimer.Stop();
         ThisPlayerDisconnected?.Invoke(this, EventArgs.Empty);
         return(null);
     }
 }