//GameObject otherName; void Awake() { cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); targetScript = GetComponent <Targeting> (); playerScript = GetComponent <myCharacterScript> (); }
//GameObject otherName; void Awake() { cameraScript = GetComponent<ThirdPersonCameraNET>(); controllerScript = GetComponent<ThirdPersonControllerNET>(); targetScript = GetComponent<Targeting> (); playerScript = GetComponent<myCharacterScript> (); }
void onDeath() { _imDead = true; photonView.RPC("Died", PhotonTargets.AllBuffered); controllerScript = photonView.gameObject.GetComponent <ThirdPersonControllerNET>(); controllerScript.enabled = false; }
//SetFriendParty setScript; void Awake() { cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); healthScript = GetComponentInChildren <Health>(); scoreScript = GetComponent <Highscore>(); meleeScript = GetComponentInChildren <Melee>(); dmgScript = GetComponent <Damage>(); // setScript = GetComponent<SetFriendParty>(); }
// Use this for initialization void Start() { scriptSpeed = gameObject.GetComponentInParent <ThirdPersonControllerNET> (); isLifting = false; isWalking = false; isJumping = false; isRunning = false; contIsJumping = 2f; anim = gameObject.GetComponent <Animator> (); }
/// <summary> /// On configure les comportements de saut et les variables /// </summary> void Start() { Setup(); // Retry setup if references were cleared post-add if (VerifySetup()) { controller = GetComponent <ThirdPersonControllerNET>(); controller.onJump += OnJump; // Have OnJump invoked when the ThirdPersonController starts a jump currentRotation = 0.0f; } }
void Awake() { //Setting Components thirdPersonController = GetComponent <ThirdPersonControllerNET>(); capsuleCollider = GetComponent <CapsuleCollider>(); //Getting the exact healthbar guiHealthbar = this.gameObject.transform.GetChild(3).GetChild(1).GetChild(0).gameObject; healthSlider = guiHealthbar.GetComponent <Slider>(); anim = GetComponent <Animator>(); playerAudio = GetComponent <AudioSource>(); currentHealth = startingHealth; }
// Use this for initialization void Start () { flagTrigger = false; posRazorz = 0f; flagCarRazor = false; pointSitting = GameObject.Find ("pointSitting"); scriptMove = gameObject.GetComponent<ThirdPersonControllerNET> (); flagTriggerCar = false; contCarCamera = 0; ObjectcarCamera = GameObject.FindGameObjectWithTag ("RCCMainCamera"); carCamera = ObjectcarCamera.GetComponent<Camera> (); ObjectcarControl = GameObject.Find ("Buggy"); CarControl = ObjectcarControl.GetComponent<RCCCarControllerV2> (); }
void Start () // Verify setup, configure { Setup (); // Retry setup if references were cleared post-add if (VerifySetup ()) { controller = GetComponent<ThirdPersonControllerNET> (); controller.onJump += OnJump; // Have OnJump invoked when the ThirdPersonController starts a jump currentRotation = 0.0f; lastRootForward = root.forward; } }
void Awake() { anim = GetComponent <Animator>(); guiHealthbar = this.gameObject.transform.GetChild(3).GetChild(1).GetChild(0).gameObject; guiKills = this.gameObject.transform.GetChild(3).GetChild(1).GetChild(1).gameObject; guiDeaths = this.gameObject.transform.GetChild(3).GetChild(1).GetChild(2).gameObject; guiStaminaBar = this.gameObject.transform.GetChild(3).GetChild(2).GetChild(0).gameObject; cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); characterController = GetComponent <CharacterController>(); mecanim_Control_Melee = GetComponent <Mecanim_Control_melee>(); //New Scripts playerHealth = GetComponent <PlayerHealth>(); blocking = GetComponent <Blocking>(); }
void Start() // Verify setup, configure { photonView = PhotonView.Get(this); photonViewID = photonView.viewID; Setup(); // Retry setup if references were cleared post-add if (VerifySetup()) { controller = GetComponent <ThirdPersonControllerNET> (); controller.onJump += OnJump; // Have OnJump invoked when the ThirdPersonController starts a jump currentRotation = 0.0f; lastRootForward = root.forward; } }
void reSpawn() { _spawnPoints = GameObject.FindGameObjectsWithTag("spawnPoint"); GameObject _mySpawnPoint = _spawnPoints[Random.Range(0, _spawnPoints.Length)]; controllerScript = photonView.gameObject.GetComponent <ThirdPersonControllerNET>(); _healthScript = GetComponent <HealthAndDamageNET> (); _healthScript.health = 100.0f; _imDead = false; controllerScript.enabled = true; gameObject.transform.position = _mySpawnPoint.transform.position; photonView.RPC("reSpawned", PhotonTargets.AllBuffered); }
void onDeath() { _imDead = true; photonView.RPC("Died", PhotonTargets.AllBuffered); controllerScript = photonView.gameObject.GetComponent<ThirdPersonControllerNET>(); controllerScript.enabled = false; }
// Use this for initialization void Start() { ReadyCount = 0; isWaitingForNextStage = PlayersHaveReachedEnd = false; isBuilderAtEnd = false; isMoverAtEnd = false; isJumperAtEnd = false; isViewerAtEnd = false; nextLevel = GameManagerVik.nextLevel; currGameManager = GameObject.Find("Code").GetComponent<GameManagerVik>(); currController = GameObject.Find("Code").GetComponent<ThirdPersonControllerNET>(); //last level check if (nextLevel > (Application.levelCount - 1)) nextLevel = -1; //Debug.Log("nextLevel at start = "+nextLevel); }
private Quaternion correctPlayerRot = Quaternion.identity; //We lerp towards this #endregion Fields #region Methods void Awake() { cameraScript = GetComponent<ThirdPersonCameraNET>(); controllerScript = GetComponent<ThirdPersonControllerNET>(); }
void Awake() { cameraScript = GetComponent <ThirdPersonCameraNET>(); controllerScript = GetComponent <ThirdPersonControllerNET>(); }
void reSpawn() { _spawnPoints = GameObject.FindGameObjectsWithTag("spawnPoint"); GameObject _mySpawnPoint = _spawnPoints[Random.Range(0, _spawnPoints.Length)]; controllerScript = photonView.gameObject.GetComponent<ThirdPersonControllerNET>(); _healthScript = GetComponent<HealthAndDamageNET> (); _healthScript.health = 100.0f; _imDead = false; controllerScript.enabled = true; gameObject.transform.position = _mySpawnPoint.transform.position; photonView.RPC("reSpawned", PhotonTargets.AllBuffered); }
// Verify setup, configure void Start() { photonView = PhotonView.Get(this); photonViewID = photonView.viewID; Setup (); // Retry setup if references were cleared post-add if (VerifySetup ()) { controller = GetComponent<ThirdPersonControllerNET> (); controller.onJump += OnJump; // Have OnJump invoked when the ThirdPersonController starts a jump currentRotation = 0.0f; lastRootForward = root.forward; } }