public void chi() { if (!info) { CHInfo.gameObject.SetActive(true); First.SetActive(true); Second.SetActive(true); Third.SetActive(true); info = true; } else { CHInfo.gameObject.SetActive(false); info = false; } }
public void ch3() { CHInfo.gameObject.SetActive(false); First.SetActive(true); Second.SetActive(true); if (!bool3) { Third.SetActive(false); bool3 = true; bool2 = false; bool1 = false; } else { bool3 = false; Third.SetActive(true); } }