public FinderPatternInfo[] findMulti(System.Collections.Hashtable hints)
		{
			bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
			BitMatrix image = Image;
			int maxI = image.Height;
			int maxJ = image.Width;
			// We are looking for black/white/black/white/black modules in
			// 1:1:3:1:1 ratio; this tracks the number of such modules seen so far
			
			// Let's assume that the maximum version QR Code we support takes up 1/4 the height of the
			// image, and then account for the center being 3 modules in size. This gives the smallest
			// number of pixels the center could be, so skip this often. When trying harder, look for all
			// QR versions regardless of how dense they are.
			//UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
			int iSkip = (int) (maxI / (MAX_MODULES * 4.0f) * 3);
			if (iSkip < MIN_SKIP || tryHarder)
			{
				iSkip = MIN_SKIP;
			}
			
			int[] stateCount = new int[5];
			for (int i = iSkip - 1; i < maxI; i += iSkip)
			{
				// Get a row of black/white values
				stateCount[0] = 0;
				stateCount[1] = 0;
				stateCount[2] = 0;
				stateCount[3] = 0;
				stateCount[4] = 0;
				int currentState = 0;
				for (int j = 0; j < maxJ; j++)
				{
					if (image.get_Renamed(j, i))
					{
						// Black pixel
						if ((currentState & 1) == 1)
						{
							// Counting white pixels
							currentState++;
						}
						stateCount[currentState]++;
					}
					else
					{
						// White pixel
						if ((currentState & 1) == 0)
						{
							// Counting black pixels
							if (currentState == 4)
							{
								// A winner?
								if (foundPatternCross(stateCount))
								{
									// Yes
									bool confirmed = handlePossibleCenter(stateCount, i, j);
									if (!confirmed)
									{
										do 
										{
											// Advance to next black pixel
											j++;
										}
										while (j < maxJ && !image.get_Renamed(j, i));
										j--; // back up to that last white pixel
									}
									// Clear state to start looking again
									currentState = 0;
									stateCount[0] = 0;
									stateCount[1] = 0;
									stateCount[2] = 0;
									stateCount[3] = 0;
									stateCount[4] = 0;
								}
								else
								{
									// No, shift counts back by two
									stateCount[0] = stateCount[2];
									stateCount[1] = stateCount[3];
									stateCount[2] = stateCount[4];
									stateCount[3] = 1;
									stateCount[4] = 0;
									currentState = 3;
								}
							}
							else
							{
								stateCount[++currentState]++;
							}
						}
						else
						{
							// Counting white pixels
							stateCount[currentState]++;
						}
					}
				} // for j=...
				
				if (foundPatternCross(stateCount))
				{
					handlePossibleCenter(stateCount, i, maxJ);
				} // end if foundPatternCross
			} // for i=iSkip-1 ...
			FinderPattern[][] patternInfo = selectBestPatterns();
			System.Collections.ArrayList result = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList(10));
			for (int i = 0; i < patternInfo.Length; i++)
			{
				FinderPattern[] pattern = patternInfo[i];
				ResultPoint.orderBestPatterns(pattern);
				result.Add(new FinderPatternInfo(pattern));
			}
			
			if ((result.Count == 0))
			{
				return EMPTY_RESULT_ARRAY;
			}
			else
			{
				FinderPatternInfo[] resultArray = new FinderPatternInfo[result.Count];
				for (int i = 0; i < result.Count; i++)
				{
					resultArray[i] = (FinderPatternInfo) result[i];
				}
				return resultArray;
			}
		}
        public FinderPatternInfo[] findMulti(System.Collections.Hashtable hints)
        {
            bool      tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
            BitMatrix image     = Image;
            int       maxI      = image.Height;
            int       maxJ      = image.Width;
            // We are looking for black/white/black/white/black modules in
            // 1:1:3:1:1 ratio; this tracks the number of such modules seen so far

            // Let's assume that the maximum version QR Code we support takes up 1/4 the height of the
            // image, and then account for the center being 3 modules in size. This gives the smallest
            // number of pixels the center could be, so skip this often. When trying harder, look for all
            // QR versions regardless of how dense they are.
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
            int iSkip = (int)(maxI / (MAX_MODULES * 4.0f) * 3);

            if (iSkip < MIN_SKIP || tryHarder)
            {
                iSkip = MIN_SKIP;
            }

            int[] stateCount = new int[5];
            for (int i = iSkip - 1; i < maxI; i += iSkip)
            {
                // Get a row of black/white values
                stateCount[0] = 0;
                stateCount[1] = 0;
                stateCount[2] = 0;
                stateCount[3] = 0;
                stateCount[4] = 0;
                int currentState = 0;
                for (int j = 0; j < maxJ; j++)
                {
                    if (image.get_Renamed(j, i))
                    {
                        // Black pixel
                        if ((currentState & 1) == 1)
                        {
                            // Counting white pixels
                            currentState++;
                        }
                        stateCount[currentState]++;
                    }
                    else
                    {
                        // White pixel
                        if ((currentState & 1) == 0)
                        {
                            // Counting black pixels
                            if (currentState == 4)
                            {
                                // A winner?
                                if (foundPatternCross(stateCount))
                                {
                                    // Yes
                                    bool confirmed = handlePossibleCenter(stateCount, i, j);
                                    if (!confirmed)
                                    {
                                        do
                                        {
                                            // Advance to next black pixel
                                            j++;
                                        }while (j < maxJ && !image.get_Renamed(j, i));
                                        j--;                                         // back up to that last white pixel
                                    }
                                    // Clear state to start looking again
                                    currentState  = 0;
                                    stateCount[0] = 0;
                                    stateCount[1] = 0;
                                    stateCount[2] = 0;
                                    stateCount[3] = 0;
                                    stateCount[4] = 0;
                                }
                                else
                                {
                                    // No, shift counts back by two
                                    stateCount[0] = stateCount[2];
                                    stateCount[1] = stateCount[3];
                                    stateCount[2] = stateCount[4];
                                    stateCount[3] = 1;
                                    stateCount[4] = 0;
                                    currentState  = 3;
                                }
                            }
                            else
                            {
                                stateCount[++currentState]++;
                            }
                        }
                        else
                        {
                            // Counting white pixels
                            stateCount[currentState]++;
                        }
                    }
                }                 // for j=...

                if (foundPatternCross(stateCount))
                {
                    handlePossibleCenter(stateCount, i, maxJ);
                }         // end if foundPatternCross
            }             // for i=iSkip-1 ...
            FinderPattern[][]            patternInfo = selectBestPatterns();
            System.Collections.ArrayList result      = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList(10));
            for (int i = 0; i < patternInfo.Length; i++)
            {
                FinderPattern[] pattern = patternInfo[i];
                ResultPoint.orderBestPatterns(pattern);
                result.Add(new FinderPatternInfo(pattern));
            }

            if ((result.Count == 0))
            {
                return(EMPTY_RESULT_ARRAY);
            }
            else
            {
                FinderPatternInfo[] resultArray = new FinderPatternInfo[result.Count];
                for (int i = 0; i < result.Count; i++)
                {
                    resultArray[i] = (FinderPatternInfo)result[i];
                }
                return(resultArray);
            }
        }
		/// <returns> the 3 best {@link FinderPattern}s from our list of candidates. The "best" are
		/// those that have been detected at least {@link #CENTER_QUORUM} times, and whose module
		/// size differs from the average among those patterns the least
		/// </returns>
		/// <throws>  ReaderException if 3 such finder patterns do not exist </throws>
		private FinderPattern[][] selectBestPatterns()
		{
			System.Collections.ArrayList possibleCenters = PossibleCenters;
			int size = possibleCenters.Count;
			
			if (size < 3)
			{
				// Couldn't find enough finder patterns
				throw ReaderException.Instance;
			}
			
			/*
			* Begin HE modifications to safely detect multiple codes of equal size
			*/
			if (size == 3)
			{
				return new FinderPattern[][]{new FinderPattern[]{(FinderPattern) possibleCenters[0], (FinderPattern) possibleCenters[1], (FinderPattern) possibleCenters[2]}};
			}
			
			// Sort by estimated module size to speed up the upcoming checks
			Collections.insertionSort(possibleCenters, new ModuleSizeComparator());
			
			/*
			* Now lets start: build a list of tuples of three finder locations that
			*  - feature similar module sizes
			*  - are placed in a distance so the estimated module count is within the QR specification
			*  - have similar distance between upper left/right and left top/bottom finder patterns
			*  - form a triangle with 90° angle (checked by comparing top right/bottom left distance
			*    with pythagoras)
			*
			* Note: we allow each point to be used for more than one code region: this might seem
			* counterintuitive at first, but the performance penalty is not that big. At this point,
			* we cannot make a good quality decision whether the three finders actually represent
			* a QR code, or are just by chance layouted so it looks like there might be a QR code there.
			* So, if the layout seems right, lets have the decoder try to decode.     
			*/
			
			System.Collections.ArrayList results = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList(10)); // holder for the results
			
			for (int i1 = 0; i1 < (size - 2); i1++)
			{
				FinderPattern p1 = (FinderPattern) possibleCenters[i1];
				if (p1 == null)
				{
					continue;
				}
				
				for (int i2 = i1 + 1; i2 < (size - 1); i2++)
				{
					FinderPattern p2 = (FinderPattern) possibleCenters[i2];
					if (p2 == null)
					{
						continue;
					}
					
					// Compare the expected module sizes; if they are really off, skip
					float vModSize12 = (p1.EstimatedModuleSize - p2.EstimatedModuleSize) / (System.Math.Min(p1.EstimatedModuleSize, p2.EstimatedModuleSize));
					float vModSize12A = System.Math.Abs(p1.EstimatedModuleSize - p2.EstimatedModuleSize);
					if (vModSize12A > DIFF_MODSIZE_CUTOFF && vModSize12 >= DIFF_MODSIZE_CUTOFF_PERCENT)
					{
						// break, since elements are ordered by the module size deviation there cannot be
						// any more interesting elements for the given p1.
						break;
					}
					
					for (int i3 = i2 + 1; i3 < size; i3++)
					{
						FinderPattern p3 = (FinderPattern) possibleCenters[i3];
						if (p3 == null)
						{
							continue;
						}
						
						// Compare the expected module sizes; if they are really off, skip
						float vModSize23 = (p2.EstimatedModuleSize - p3.EstimatedModuleSize) / (System.Math.Min(p2.EstimatedModuleSize, p3.EstimatedModuleSize));
						float vModSize23A = System.Math.Abs(p2.EstimatedModuleSize - p3.EstimatedModuleSize);
						if (vModSize23A > DIFF_MODSIZE_CUTOFF && vModSize23 >= DIFF_MODSIZE_CUTOFF_PERCENT)
						{
							// break, since elements are ordered by the module size deviation there cannot be
							// any more interesting elements for the given p1.
							break;
						}
						
						FinderPattern[] test = new FinderPattern[]{p1, p2, p3};
						ResultPoint.orderBestPatterns(test);
						
						// Calculate the distances: a = topleft-bottomleft, b=topleft-topright, c = diagonal
						FinderPatternInfo info = new FinderPatternInfo(test);
						float dA = ResultPoint.distance(info.TopLeft, info.BottomLeft);
						float dC = ResultPoint.distance(info.TopRight, info.BottomLeft);
						float dB = ResultPoint.distance(info.TopLeft, info.TopRight);
						
						// Check the sizes
						float estimatedModuleCount = ((dA + dB) / p1.EstimatedModuleSize) / 2;
						if (estimatedModuleCount > MAX_MODULE_COUNT_PER_EDGE || estimatedModuleCount < MIN_MODULE_COUNT_PER_EDGE)
						{
							continue;
						}
						
						// Calculate the difference of the edge lengths in percent
						float vABBC = System.Math.Abs(((dA - dB) / System.Math.Min(dA, dB)));
						if (vABBC >= 0.1f)
						{
							continue;
						}
						
						// Calculate the diagonal length by assuming a 90° angle at topleft
						//UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
						float dCpy = (float) System.Math.Sqrt(dA * dA + dB * dB);
						// Compare to the real distance in %
						float vPyC = System.Math.Abs(((dC - dCpy) / System.Math.Min(dC, dCpy)));
						
						if (vPyC >= 0.1f)
						{
							continue;
						}
						
						// All tests passed!
						results.Add(test);
					} // end iterate p3
				} // end iterate p2
			} // end iterate p1
			
			if (!(results.Count == 0))
			{
				FinderPattern[][] resultArray = new FinderPattern[results.Count][];
				for (int i = 0; i < results.Count; i++)
				{
					resultArray[i] = (FinderPattern[]) results[i];
				}
				return resultArray;
			}
			
			// Nothing found!
			throw ReaderException.Instance;
		}
        /// <returns> the 3 best {@link FinderPattern}s from our list of candidates. The "best" are
        /// those that have been detected at least {@link #CENTER_QUORUM} times, and whose module
        /// size differs from the average among those patterns the least
        /// </returns>
        /// <throws>  ReaderException if 3 such finder patterns do not exist </throws>
        private FinderPattern[][] selectBestPatterns()
        {
            System.Collections.ArrayList possibleCenters = PossibleCenters;
            int size = possibleCenters.Count;

            if (size < 3)
            {
                // Couldn't find enough finder patterns
                throw ReaderException.Instance;
            }

            /*
             * Begin HE modifications to safely detect multiple codes of equal size
             */
            if (size == 3)
            {
                return(new FinderPattern[][] { new FinderPattern[] { (FinderPattern)possibleCenters[0], (FinderPattern)possibleCenters[1], (FinderPattern)possibleCenters[2] } });
            }

            // Sort by estimated module size to speed up the upcoming checks
            Collections.insertionSort(possibleCenters, new ModuleSizeComparator());

            /*
             * Now lets start: build a list of tuples of three finder locations that
             *  - feature similar module sizes
             *  - are placed in a distance so the estimated module count is within the QR specification
             *  - have similar distance between upper left/right and left top/bottom finder patterns
             *  - form a triangle with 90° angle (checked by comparing top right/bottom left distance
             *    with pythagoras)
             *
             * Note: we allow each point to be used for more than one code region: this might seem
             * counterintuitive at first, but the performance penalty is not that big. At this point,
             * we cannot make a good quality decision whether the three finders actually represent
             * a QR code, or are just by chance layouted so it looks like there might be a QR code there.
             * So, if the layout seems right, lets have the decoder try to decode.
             */

            System.Collections.ArrayList results = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList(10));             // holder for the results

            for (int i1 = 0; i1 < (size - 2); i1++)
            {
                FinderPattern p1 = (FinderPattern)possibleCenters[i1];
                if (p1 == null)
                {
                    continue;
                }

                for (int i2 = i1 + 1; i2 < (size - 1); i2++)
                {
                    FinderPattern p2 = (FinderPattern)possibleCenters[i2];
                    if (p2 == null)
                    {
                        continue;
                    }

                    // Compare the expected module sizes; if they are really off, skip
                    float vModSize12  = (p1.EstimatedModuleSize - p2.EstimatedModuleSize) / (System.Math.Min(p1.EstimatedModuleSize, p2.EstimatedModuleSize));
                    float vModSize12A = System.Math.Abs(p1.EstimatedModuleSize - p2.EstimatedModuleSize);
                    if (vModSize12A > DIFF_MODSIZE_CUTOFF && vModSize12 >= DIFF_MODSIZE_CUTOFF_PERCENT)
                    {
                        // break, since elements are ordered by the module size deviation there cannot be
                        // any more interesting elements for the given p1.
                        break;
                    }

                    for (int i3 = i2 + 1; i3 < size; i3++)
                    {
                        FinderPattern p3 = (FinderPattern)possibleCenters[i3];
                        if (p3 == null)
                        {
                            continue;
                        }

                        // Compare the expected module sizes; if they are really off, skip
                        float vModSize23  = (p2.EstimatedModuleSize - p3.EstimatedModuleSize) / (System.Math.Min(p2.EstimatedModuleSize, p3.EstimatedModuleSize));
                        float vModSize23A = System.Math.Abs(p2.EstimatedModuleSize - p3.EstimatedModuleSize);
                        if (vModSize23A > DIFF_MODSIZE_CUTOFF && vModSize23 >= DIFF_MODSIZE_CUTOFF_PERCENT)
                        {
                            // break, since elements are ordered by the module size deviation there cannot be
                            // any more interesting elements for the given p1.
                            break;
                        }

                        FinderPattern[] test = new FinderPattern[] { p1, p2, p3 };
                        ResultPoint.orderBestPatterns(test);

                        // Calculate the distances: a = topleft-bottomleft, b=topleft-topright, c = diagonal
                        FinderPatternInfo info = new FinderPatternInfo(test);
                        float             dA   = ResultPoint.distance(info.TopLeft, info.BottomLeft);
                        float             dC   = ResultPoint.distance(info.TopRight, info.BottomLeft);
                        float             dB   = ResultPoint.distance(info.TopLeft, info.TopRight);

                        // Check the sizes
                        float estimatedModuleCount = ((dA + dB) / p1.EstimatedModuleSize) / 2;
                        if (estimatedModuleCount > MAX_MODULE_COUNT_PER_EDGE || estimatedModuleCount < MIN_MODULE_COUNT_PER_EDGE)
                        {
                            continue;
                        }

                        // Calculate the difference of the edge lengths in percent
                        float vABBC = System.Math.Abs(((dA - dB) / System.Math.Min(dA, dB)));
                        if (vABBC >= 0.1f)
                        {
                            continue;
                        }

                        // Calculate the diagonal length by assuming a 90° angle at topleft
                        //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
                        float dCpy = (float)System.Math.Sqrt(dA * dA + dB * dB);
                        // Compare to the real distance in %
                        float vPyC = System.Math.Abs(((dC - dCpy) / System.Math.Min(dC, dCpy)));

                        if (vPyC >= 0.1f)
                        {
                            continue;
                        }

                        // All tests passed!
                        results.Add(test);
                    }     // end iterate p3
                }         // end iterate p2
            }             // end iterate p1

            if (!(results.Count == 0))
            {
                FinderPattern[][] resultArray = new FinderPattern[results.Count][];
                for (int i = 0; i < results.Count; i++)
                {
                    resultArray[i] = (FinderPattern[])results[i];
                }
                return(resultArray);
            }

            // Nothing found!
            throw ReaderException.Instance;
        }