Пример #1
0
        public static void Prefix(Thing __instance, ref Container <Map>?__state)
        {
            if (Multiplayer.Client == null)
            {
                return;
            }

            __state = __instance.Map;
            ThingContext.Push(__instance);

            if (__instance.def.CanHaveFaction)
            {
                __instance.Map.PushFaction(__instance.Faction);
            }
        }
Пример #2
0
        static void Prefix(Pawn_JobTracker __instance, ref Container <Map>?__state)
        {
            if (Multiplayer.Client == null)
            {
                return;
            }
            Pawn pawn = __instance.pawn;

            if (pawn.Faction == null || !pawn.Spawned)
            {
                return;
            }

            pawn.Map.PushFaction(pawn.Faction);
            ThingContext.Push(pawn);
            __state = pawn.Map;
        }