Пример #1
0
    private void Start()
    {
        wanderingDistanceFromCampfire.max = GameManager.instance.zoneRadius - 2.0f;

        agent.SetDestination(Tools.RandomPointOnCircle(wanderingDistanceFromCampfire));
        agent.speed          = speed.min;
        state                = ThiefWolfState.WANDER;
        currentWanderingTime = 0.0f;
        attacker.SetEnableAttack(false);
    }
Пример #2
0
    private void CheckChaseLogState()
    {
        if (GameManager.instance.logs.Count == 0 || targetLog == null)
        {
            agent.SetDestination(Tools.RandomPointOnCircle(wanderingDistanceFromCampfire));
            agent.speed          = speed.min;
            state                = ThiefWolfState.WANDER;
            currentWanderingTime = 0.0f;
            attacker.SetEnableAttack(false);
        }
        else if (pickSensor.m_selectedPickable != null)
        {
            pickSensor.PickUp();

            agent.SetDestination(transform.position.normalized * (GameManager.instance.zoneRadius + GameManager.instance.enemyGenerator.zoneOffset));
            agent.speed = speed.max;
            state       = ThiefWolfState.FLEE;
            attacker.SetEnableAttack(true);
        }
    }
Пример #3
0
 private void CheckWanderState()
 {
     targetLog = TryToGetNearestLog();
     if (targetLog != null)
     {
         agent.SetDestination(targetLog.transform.position);
         agent.speed = speed.max;
         state       = ThiefWolfState.CHASELOG;
         attacker.SetEnableAttack(true);
     }
     else if (currentWanderingTime >= maxWanderingTime)
     {
         agent.SetDestination(transform.position.normalized * (GameManager.instance.zoneRadius + GameManager.instance.enemyGenerator.zoneOffset));
         agent.speed = speed.max;
         state       = ThiefWolfState.FLEE;
         attacker.SetEnableAttack(true);
     }
     else if (agent.remainingDistance <= 0.1f)
     {
         agent.SetDestination(Tools.RandomPointOnCircle(wanderingDistanceFromCampfire));
     }
 }