private void Update(EvaluationContext context) { var count = Count.GetValue(context).Clamp(1, 10000); if (_points.Length != count) { _points = new T3.Core.DataTypes.Point[count]; } var scale = Scale.GetValue(context); var frequency = Frequency.GetValue(context); var phase = Phase.GetValue(context); var amplitude = Amplitude.GetValue(context); var index = 0; var thickness = Thickness.GetValue(context); int seed = 1337; for (var x = 0; x < count; x++) { var fX = x / (float)count; var position = new Vector3( MathUtils.PerlinNoise(phase + 0.234f + fX, frequency, 2, seed) * amplitude * scale.X, MathUtils.PerlinNoise(phase + 110.637f + fX, frequency, 2, seed) * amplitude * scale.Y, MathUtils.PerlinNoise(phase + 241.221f + fX, frequency, 2, seed) * amplitude * scale.Z); _points[index].Position = position; _points[index].W = thickness; index++; } Result.Value = _points; }
protected void UpdateSelectedItem() { if (EditorElement != null) { EditorElement.SelectedItem = Thickness.GetValue(Side); } }
private void Update(EvaluationContext context) { try { var resourceManager = ResourceManager.Instance(); var majorRadius = Radius.GetValue(context); var tubeRadius = Thickness.GetValue(context); var segments = Segments.GetValue(context); var radiusSegments = segments.Width.Clamp(1, 10000) + 1; var tubeSegments = segments.Height.Clamp(1, 10000) + 1; var spin = Spin.GetValue(context); var radiusSpin = spin.X * MathUtils.ToRad; var spinMinorInRad = spin.Y * MathUtils.ToRad; var fill = Fill.GetValue(context); var fillRadius = fill.X / 360f; var tubeFill = fill.Y / 360f; var smoothAngle = SmoothAngle.GetValue(context); var useFlatShading = fillRadius / tubeSegments > smoothAngle / 360 || tubeFill / radiusSegments > smoothAngle / 360; var faceCount = (tubeSegments - 1) * (radiusSegments - 1) * 2; var verticesCount = tubeSegments * radiusSegments; // Create buffers if (_vertexBufferData.Length != verticesCount) { _vertexBufferData = new PbrVertex[verticesCount]; } if (_indexBufferData.Length != faceCount) { _indexBufferData = new SharpDX.Int3[faceCount]; } // Initialize var tubeAngleFraction = tubeFill / (tubeSegments - 1) * 2.0 * Math.PI; var radiusAngleFraction = fillRadius / (radiusSegments - 1) * 2.0 * Math.PI; for (int tubeIndex = 0; tubeIndex < tubeSegments; ++tubeIndex) { var tubeAngle = tubeIndex * tubeAngleFraction + spinMinorInRad; double tubePosition1X = Math.Sin(tubeAngle) * tubeRadius; double tubePosition1Y = Math.Cos(tubeAngle) * tubeRadius; double tubePosition2X = Math.Sin(tubeAngle + tubeAngleFraction) * tubeRadius; double tubePosition2Y = Math.Cos(tubeAngle + tubeAngleFraction) * tubeRadius; var v0 = tubeIndex / (float)(tubeSegments - 1); var v1 = (tubeIndex + 1) / (float)(tubeSegments - 1); for (int radiusIndex = 0; radiusIndex < radiusSegments; ++radiusIndex) { var vertexIndex = radiusIndex + tubeIndex * radiusSegments; var faceIndex = 2 * (radiusIndex + tubeIndex * (radiusSegments - 1)); var u0 = (radiusIndex) / (float)(radiusSegments - 1); var u1 = (radiusIndex + 1) / (float)(radiusSegments - 1); var radiusAngle = radiusIndex * radiusAngleFraction + radiusSpin; var p = new SharpDX.Vector3((float)(Math.Sin(radiusAngle) * (tubePosition1X + majorRadius)), (float)(Math.Cos(radiusAngle) * (tubePosition1X + majorRadius)), (float)tubePosition1Y); var p1 = new SharpDX.Vector3((float)(Math.Sin(radiusAngle + radiusAngleFraction) * (tubePosition1X + majorRadius)), (float)(Math.Cos(radiusAngle + radiusAngleFraction) * (tubePosition1X + majorRadius)), (float)tubePosition1Y); var p2 = new SharpDX.Vector3((float)(Math.Sin(radiusAngle) * (tubePosition2X + majorRadius)), (float)(Math.Cos(radiusAngle) * (tubePosition2X + majorRadius)), (float)tubePosition2Y); var uv0 = new SharpDX.Vector2(u0, v1); var uv1 = new SharpDX.Vector2(u1, v1); var uv2 = new SharpDX.Vector2(u1, v0); var tubeCenter1 = new SharpDX.Vector3((float)Math.Sin(radiusAngle), (float)Math.Cos(radiusAngle), 0.0f) * majorRadius; var normal0 = SharpDX.Vector3.Normalize(useFlatShading ? SharpDX.Vector3.Cross(p - p1, p - p2) : p - tubeCenter1); MeshUtils.CalcTBNSpace(p, uv0, p1, uv1, p2, uv2, normal0, out var tangent0, out var binormal0); _vertexBufferData[vertexIndex + 0] = new PbrVertex { Position = p, Normal = normal0, Tangent = tangent0, Bitangent = binormal0, Texcoord = uv0, Selection = 1, }; if (tubeIndex >= tubeSegments - 1 || radiusIndex >= radiusSegments - 1) { continue; } _indexBufferData[faceIndex + 0] = new SharpDX.Int3(vertexIndex + 0, vertexIndex + 1, vertexIndex + radiusSegments); _indexBufferData[faceIndex + 1] = new SharpDX.Int3(vertexIndex + radiusSegments, vertexIndex + 1, vertexIndex + radiusSegments + 1); } } // Write Data _vertexBufferWithViews.Buffer = _vertexBuffer; resourceManager.SetupStructuredBuffer(_vertexBufferData, PbrVertex.Stride * verticesCount, PbrVertex.Stride, ref _vertexBuffer); resourceManager.CreateStructuredBufferSrv(_vertexBuffer, ref _vertexBufferWithViews.Srv); resourceManager.CreateStructuredBufferUav(_vertexBuffer, UnorderedAccessViewBufferFlags.None, ref _vertexBufferWithViews.Uav); _indexBufferWithViews.Buffer = _indexBuffer; const int stride = 3 * 4; resourceManager.SetupStructuredBuffer(_indexBufferData, stride * faceCount, stride, ref _indexBuffer); resourceManager.CreateStructuredBufferSrv(_indexBuffer, ref _indexBufferWithViews.Srv); resourceManager.CreateStructuredBufferUav(_indexBuffer, UnorderedAccessViewBufferFlags.None, ref _indexBufferWithViews.Uav); _data.VertexBuffer = _vertexBufferWithViews; _data.IndicesBuffer = _indexBufferWithViews; Data.Value = _data; Data.DirtyFlag.Clear(); } catch (Exception e) { Log.Error("Failed to create torus mesh:" + e.Message); } }