void Awake() { transform.localScale = Vector3.zero; _shakeCamera = FindObjectOfType <CameraShake> (); theTraitor = GetComponent <TheTraitor> (); _theDaystar = FindObjectOfType <TheDaystar> (); }
void Awake() { _theShepherd = FindObjectOfType <TheShepherd> (); _rotationDirection = _indicatedRotationDirections[Random.Range(0, _indicatedRotationDirections.Length)]; _shakeCamera = FindObjectOfType <CameraShake> (); theTraitor = GetComponent <TheTraitor> (); _theDaystar = FindObjectOfType <TheDaystar> (); }
void Awake() { _shakeCamera = FindObjectOfType <CameraShake> (); theTraitor = GetComponent <TheTraitor> (); _theDaystar = FindObjectOfType <TheDaystar> (); }