public override int GetHashCode() { unchecked { var hashCode = (TheStack != null ? TheStack.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (int)Mode; hashCode = (hashCode * 397) ^ (TrueArmText != null ? TrueArmText.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (FalseArmText != null ? FalseArmText.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (DisplayText != null ? DisplayText.GetHashCode() : 0); return(hashCode); } }
/// <summary>Serves as a hash function for a particular type. </summary> /// <returns>A hash code for the current <see cref="T:System.Object" />.</returns> public override int GetHashCode() { unchecked { var hashCode = (ObjList != null ? ObjList.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (TheArrayList != null ? TheArrayList.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (TheHashtable != null ? TheHashtable.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (TheQueue != null ? TheQueue.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (TheStack != null ? TheStack.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (TheSortedList != null ? TheSortedList.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (TheBitArray != null ? TheBitArray.GetHashCode() : 0); return(hashCode); } }
public void AddModelItem(Dev2Decision item) { TheStack.Add(item); }
void Start() { stack = transform.parent.GetComponent <TheStack>(); //transform.localScale = new Vector3(tileBounds.x, 1.0f, tileBounds.y); move = true; }
// Use this for initialization void Start() { stackHimself = GameObject.Find("TheStack").GetComponent <TheStack>(); }