void Awake() { _anim = GetComponent <Animator>(); _rb = GetComponent <Rigidbody2D>(); // next skills _theSlashingKi = GetComponent <TheSlashingKi>(); _theSlash = GetComponent <TheBlackKnightSlash>(); _theGetBack = GetComponent <TheBlackKnightGetBack>(); _dampingDown = GetComponent <TheBlackKnightDampingDown>(); }
// Use this for initialization void Awake() { _cachedTransform = transform; _anim = GetComponent <Animator>(); _rb = GetComponent <Rigidbody2D>(); _boxCollider = GetComponent <BoxCollider2D>(); // next skills _theGetBack = GetComponent <TheBlackKnightGetBack>(); _theSlash = GetComponent <TheBlackKnightSlash>(); _theSlashingKi = GetComponent <TheSlashingKi>(); }
void Awake() { _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); // next skills _theSlashingKi = GetComponent <TheSlashingKi>(); _theGetBack = GetComponent <TheBlackKnightGetBack>(); _theSlamDownWithPower = GetComponent <TheDashingDownWithPower>(); _theJump = GetComponent <TheBlackKnightJump>(); _dampingDown = GetComponent <TheBlackKnightDampingDown>(); }
// Use this for initialization void Start() { _slash = GetComponent <TheBlackKnightSlash>(); _slashingKi = GetComponent <TheSlashingKi>(); _jumpAndDampingFire = GetComponent <TheJumpAndDampingFire>(); _dashingDownWithPower = GetComponent <TheDashingDownWithPower>(); _slashingKiWhenGetBack = GetComponent <TheSlashingKiWhenGetBack>(); _getBack = GetComponent <TheBlackKnightGetBack>(); _dampingDown = GetComponent <TheBlackKnightDampingDown>(); // _skills = new Skill[] { _slash, _slashingKi, _dashingDownWithPower }; _skills = new Skill[] { _dampingDown }; StartCoroutine(Play()); }