public static void PlayerDie() { instance.player.HaveSword = false; instance.player.Lives--; if (instance.player.Lives > 0) { instance.LoadScreen(_exSpawnScreen, _exSpawnPoint); } else { instance.ShowPreloader(); } }
public static void PlayerDie() { instance.player.HaveSword = false; instance.player.Lives--; if (instance.player.Lives > 0) { instance.LoadScreen(_exSpawnScreen, _exSpawnPoint); } else { instance.ShowPreloader(); } }