public async Task <IActionResult> Create(Game game) { ViewBag.DevId = game.DeveloperId; ViewBag.Developer = _context.Developers.Find(game.DeveloperId).Name; bool duplicate = _context.Games.Any(s => s.DeveloperId == game.DeveloperId && s.Name.Equals(game.Name)); if (duplicate) { ModelState.AddModelError("Name", Resourses.ERROR_GameExists); } if (ModelState.IsValid) { _context.Add(game); await _context.SaveChangesAsync(); return(RedirectToAction("Index", new { id = game.DeveloperId })); } ViewBag.DeveloperList = new SelectList(_context.Developers, "Id", "Name", game.DeveloperId); ViewBag.GenreList = new SelectList(_context.Genres, "Id", "Name", game.GenreId); ViewBag.StatusList = new SelectList(_context.Statuses, "Id", "Name", game.StatusId); return(View(game)); }
public async Task <IActionResult> Create(Genre genre) { bool duplicate = await _context.Genres.AnyAsync(d => d.Name.Equals(genre.Name)); if (duplicate) { ModelState.AddModelError("FirstName", Resourses.ERROR_GenreExists); } if (ModelState.IsValid) { _context.Add(genre); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(genre)); }
public async Task <IActionResult> Create(Developer developer) { bool duplicate = await _context.Developers.AnyAsync(d => d.Name.Equals(developer.Name)); if (duplicate) { ModelState.AddModelError("Name", Resourses.ERROR_DeveloperExists); } if (ModelState.IsValid) { _context.Add(developer); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewBag.CountryList = new SelectList(_context.Countries.ToList(), "Id", "Name"); return(View(developer)); }