public void ResetPlayer() { if (m_cCharacterController) { m_cCharacterController.enabled = true; } m_bIsKicking = false; m_bIsPushed = false; m_bIsStunned = false; m_cState = CStates.OnFloor; m_aAnimator.speed = 1; Time.timeScale = 1; if (TheAnimator) { TheAnimator.SetBool("IsSliding", false); TheAnimator.SetBool("IsRunning", false); TheAnimator.SetBool("IsStunned", false); TheAnimator.SetBool("IsPushing", false); TheAnimator.SetBool("IsDiveKick", false); TheAnimator.SetBool("IsDancing", false); TheAnimator.SetBool("IsWallGrab", false); } }