public static void ClampRotationZ(TgcMesh rotando) { if (rotando.Rotation.Z > (FastMath.PI * 2)) { rotando.RotateZ(-(FastMath.PI * 2)); } if (rotando.Rotation.Z < 0) { rotando.RotateZ((FastMath.PI * 2)); } }
public Girasol(TGCVector3 posicion, GameLogic logica, Plataforma plataforma) { base.Init(logica, plataforma); #region configurarObjeto float factorEscalado = 30.0f; girasol = new TgcSceneLoader().loadSceneFromFile(GameModel.mediaDir + "modelos\\Girasol-TgcScene.xml").Meshes[0]; girasol.Scale = new TGCVector3(factorEscalado, factorEscalado, factorEscalado); girasol.Position = new TGCVector3(posicion.X - 8, posicion.Y + 35, posicion.Z - 10); girasol.RotateX(60); girasol.RotateY(90); girasol.RotateZ(90); girasol.Effect = efecto; girasol.Technique = "RenderScene"; tallo = new TgcSceneLoader().loadSceneFromFile(GameModel.mediaDir + "modelos\\PlantaFinal-TgcScene.xml").Meshes[0]; tallo.Scale = new TGCVector3(factorEscalado * 0.5f, factorEscalado * 0.5f, factorEscalado * 0.5f); tallo.Position = new TGCVector3(posicion.X, posicion.Y - 50, posicion.Z); // new TGCVector3(500f, 200f, 1500f); tallo.Effect = efecto; tallo.Technique = "RenderScene"; #endregion #region manejarTiempo time = new Timer(INTERVALO); time.Elapsed += OnTimedEvent; time.AutoReset = true; time.Enabled = true; #endregion PostProcess.agregarPostProcessObject(this); }
public Nuez(TGCVector3 posicion, GameLogic logica, Plataforma plataforma) { base.Init(logica, plataforma); #region configurarObjeto float factorEscalado = 160.0f; nuez = new TgcSceneLoader().loadSceneFromFile(GameModel.mediaDir + "modelos\\nuez-TgcScene.xml").Meshes[0]; nuez.Scale = new TGCVector3(factorEscalado * 0.5f, factorEscalado * 0.5f, factorEscalado * 0.5f); nuez.Position = new TGCVector3(posicion.X, posicion.Y + 60, posicion.Z + 5); nuez.RotateZ(1.5f); nuez.RotateY(90); nuez.Effect = efecto; nuez.Technique = "RenderScene"; #endregion nivelResistencia = 10000; PostProcess.agregarPostProcessObject(this); }
public ParedFondo(GameLogic logica, Play play) { #region configurarEfecto efecto = TgcShaders.loadEffect(GameModel.shadersDir + "shaderPlanta.fx"); #endregion #region configurarObjeto tag = new TgcSceneLoader().loadSceneFromFile(GameModel.mediaDir + "modelos\\Tag-TgcScene.xml").Meshes[0]; tag.Scale = new TGCVector3(500, 500, 500); tag.Effect = efecto; tag.Technique = "RenderScene"; tag.Position = new TGCVector3(100f, 340f, -3300f); tag.RotateZ(90.1f); objetos.Add(tag); body = FactoryBody.crearBodyPared(new TGCVector3(4000, 5, 1), new TGCVector3(0f, 215f, -3300f)); callback = new CollisionCallbackFinal(logica, play); logica.addBulletObject(this); #endregion PostProcess.agregarPostProcessObject(this); }
public Pared(GameLogic logica, float x) { #region configurarEfecto efecto = TgcShaders.loadEffect(GameModel.shadersDir + "shaderPlanta.fx"); #endregion #region configurarObjeto tag = new TgcSceneLoader().loadSceneFromFile(GameModel.mediaDir + "modelos\\Tag-TgcScene.xml").Meshes[0]; tag.Scale = new TGCVector3(100, 100, 100); tag.Effect = efecto; tag.Technique = "RenderScene"; tag.Position = new TGCVector3(x, 440f, -3300f); tag.RotateZ(90.1f); objetos.Add(tag); //x = -850, -150, 550, 1250 body = FactoryBody.crearBodyPared(new TGCVector3(150, 50, 50), new TGCVector3(x, 215f, -3300));//new TGCVector3(320, 5, 3300), new TGCVector3(x, 215f, 0)); callback = new CollisionCallbackWall(logica); logica.addBulletObject(this); #endregion PostProcess.agregarPostProcessObject(this); }
public override void Update() { rotador += 0.01f; tag.RotateZ(rotador); }