Пример #1
0
 public void CreateDungeon()
 {
     dungeonGenerator = new DungeonGenerator(GM.Instance.DungeonParameters,
                                             GM.Instance.Random);
     dungeon  = dungeonGenerator.Dungeon;
     textures = GetComponent <Textures>();
     textures.ApplyGraphicsSettings();
     LoadPrefabs();
     InitializeMaterials();
     InstantiateFloor();
     InstantiateCeiling();
     InstantiateDungeonBlocks();
     // InstantiateNewItems() or InstantiateLoadedItems() to be called via GM
     ApplyQualitySettings();
 }