private void Start() { SetAppSettings(); SetupServices(); LoadSavedSettings(); #if !UNITY_EDITOR TextureUtility.CleanupLegacyTextureData(); TryLoadSavedGame(); #endif }
private void Start() { SetAppSettings(); SetupServices(); LoadSavedSettings(); #if !UNITY_EDITOR TextureUtility.CleanupLegacyTextureData(); TryLoadSavedGame(); #endif }