Пример #1
0
    GameObject CreateItem(ShapeColorItemInfo info, bool isInner, Color color)
    {
        float  x, y, w, h;
        string name = info.id + "_outer";

        if (isInner)
        {
            name = info.id + "_inner";
        }
        GameObject obj = new GameObject(name);

        obj.AddComponent <RectTransform>();
        RectTransform rcTran = obj.GetComponent <RectTransform>();

        obj.AddComponent <SpriteRenderer>();
        SpriteRenderer objSR = obj.GetComponent <SpriteRenderer>();
        string         pic   = info.picOuter;

        if (isInner)
        {
            pic = info.picInner;
        }


        Sprite sprite = TextureUtil.CreateSpriteFromAsset(pic);

        sprite.name  = info.id;
        objSR.sprite = sprite;



        //objSR.size = new Vector2(sprite.texture.width/100,sprite.texture.height/100);
        //rcTran.sizeDelta = new Vector2(objSR.size.x, objSR.size.y);
        float itemPosZ = -5f;

        obj.transform.position = new Vector3(0, 0, itemPosZ);

        //color

        objSR.material = new Material(shaderColor);
        Material mat = objSR.material;

        mat.SetColor("_ColorShape", color);
        //mat.SetTexture("_MainTex", texPic);


        return(obj);
    }