Пример #1
0
        /*
         * Update skin mesh materials and shaders
         */
        public void SetShader(TextureShaderType shader)
        {
            var materialInfo = GetShaderMaterial(shader);

            if (materialInfo == null)
            {
                return;
            }

            CurrentCharacterShader          = shader;
            CharacterShaders[characterRace] = shader;

            var material = materialInfo.material;

            material.mainTexture = mergedTexture;
            foreach (var render in modelRenderers)
            {
                render.material = material;
            }

            var cloakMaterial = materialInfo.cloakMaterial;

            cloakMaterial.mainTexture = GetCloakTexture();
            foreach (var render in cloakRenderers)
            {
                render.material = cloakMaterial;
            }
        }
Пример #2
0
        /*
         * Update mesh materials and shaders
         */
        public void SetShader(TextureShaderType shader)
        {
            var materialInfo = TextureManager.Instance.GetShaderMaterial(shader);

            if (materialInfo == null)
            {
                return;
            }

            var material = materialInfo.meshMaterial;

            material.mainTexture = armorTexture;

            foreach (var mesh in currentCharacterMeshes.Values)
            {
                foreach (var meshObject in mesh.Meshes)
                {
                    foreach (var render in meshObject.GetComponentsInChildren <MeshRenderer>())
                    {
                        if (IsDynamicTextureAtlas())
                        {
                            var texture = render.sharedMaterial.mainTexture;
                            render.material             = material;
                            render.material.mainTexture = texture;
                        }
                        else
                        {
                            render.material = material;
                        }
                    }
                }
            }
        }
Пример #3
0
 public MaterialInfo GetShaderMaterial(TextureShaderType shader)
 {
     foreach (var mat in _materials)
     {
         if (mat.shader == shader)
         {
             return(mat);
         }
     }
     return(null);
 }