private void spawnObject() { LBD lbd = ResourceManager.Load <LBD>(PathUtil.Combine(Application.streamingAssetsPath, "original", "STG00", "M000.LBD")); var texSetOpts = TextureSetOptions.GetFromLBDPath( PathUtil.Combine(Application.streamingAssetsPath, "original", "STG00"), Shader.Find("LSDR/ClassicDiffuse"), Shader.Find("LSDR/RevampedDiffuse")); Material mat = new Material(DreamSystem.GetShader(alpha: false)); DreamSystem.TextureSetSystem.RegisterMaterial(mat, texSetOpts); InteractiveObject.Create(lbd, 0, mat, "Head guy", 1, false, "lua/test.lua"); }
public void LoadLBD(string lbdFolder, LegacyTileMode tileMode, int lbdWidth) { lbdFolder = PathUtil.Combine(Application.streamingAssetsPath, lbdFolder); TextureSetSystem.DeregisterMaterial(LBDDiffuse); TextureSetSystem.DeregisterMaterial(LBDAlpha); TextureSetSystem.RegisterMaterial(LBDDiffuse, TextureSetOptions.GetFromLBDPath(lbdFolder, Classic, Revamped)); TextureSetSystem.RegisterMaterial(LBDAlpha, TextureSetOptions.GetFromLBDPath(lbdFolder, ClassicAlpha, RevampedAlpha)); GameObject lbdRenderer = new GameObject("LBD Renderer"); LBDTileMap tileMap = lbdRenderer.AddComponent <LBDTileMap>(); GameObject lbdColliders = new GameObject("LBD Colliders"); string[] lbdFiles = Directory.GetFiles(lbdFolder, "*.LBD", SearchOption.AllDirectories); LBDColliders = new GameObject[lbdFiles.Length]; for (int i = 0; i < lbdFiles.Length; i++) { string lbdFile = lbdFiles[i]; Vector3 posOffset = Vector3.zero; if (tileMode == LegacyTileMode.Horizontal) { int xPos = i % lbdWidth; int yPos = i / lbdWidth; int xMod = 0; if (yPos % 2 == 1) { xMod = 10; } posOffset = new Vector3(xPos * 20 - xMod, 0, yPos * 20); } LBD lbd = ResourceManager.Load <LBD>(lbdFile); GameObject lbdCollider = createLBDTileMap(lbd, posOffset, tileMap.TileCache); lbdCollider.transform.SetParent(lbdColliders.transform); LBDColliders[i] = lbdCollider; } foreach (var m in tileMap.TileCache.Values) { m.Submit(); } }
private void spawnObject() { if (SpawnedObject != null) { return; } var lbdPath = PathUtil.Combine(Application.streamingAssetsPath, LBDFile); LBD lbd = ResourceManager.Load <LBD>(lbdPath, "scene"); var texSetOpts = TextureSetOptions.GetFromLBDPath(Path.GetDirectoryName(lbdPath), Shader.Find("LSDR/ClassicDiffuse"), Shader.Find("LSDR/RevampedDiffuse")); Material mat = new Material(DreamSystem.GetShader(alpha: false)); DreamSystem.TextureSetSystem.RegisterMaterial(mat, texSetOpts); SpawnedObject = InteractiveObject.Create(lbd, EntityNumber, mat, EntityID, IdleAnimation, PlayIdleAnimation, LuaScript); SpawnedObject.transform.position = transform.position; }
public void CreateObject() { if (SpawnedObject != null) { return; } var lbdPath = PathUtil.Combine(Application.streamingAssetsPath, LBDFile); LBD lbd = ResourceManager.Load <LBD>(lbdPath, "scene"); var texSetOpts = TextureSetOptions.GetFromLBDPath(Path.GetDirectoryName(lbdPath), Shader.Find("LSDR/ClassicDiffuse"), Shader.Find("LSDR/RevampedDiffuse")); Material mat = new Material(Shader.Find("LSDR/RevampedDiffuse")); TIXTexture2D tex = ResourceManager.Load <TIXTexture2D>(texSetOpts.APath); mat.mainTexture = tex; SpawnedObject = InteractiveObject.Create(lbd, EntityNumber, mat, EntityID, IdleAnimation, PlayIdleAnimation, LuaScript); SpawnedObject.transform.SetParent(transform); SpawnedObject.transform.localPosition = Vector3.zero; }