Пример #1
0
 //rotation type
 private Vector2 getPos(TexturePoint t)
 {
     if (t == TexturePoint.mid)
     {
         return(new Vector2(0.5f, 0.5f));
     }
     if (t == TexturePoint.left)
     {
         return(new Vector2(0f, 0.5f));
     }
     if (t == TexturePoint.right)
     {
         return(new Vector2(1f, 0.5f));
     }
     if (t == TexturePoint.top)
     {
         return(new Vector2(0.5f, 0f));
     }
     if (t == TexturePoint.bottom)
     {
         return(new Vector2(0.5f, 1f));
     }
     return(Vector2.Zero);
 }
Пример #2
0
    private void TexturePoints()
    {
        //for (int i = 0; i < mainTexture.width; i++)
        //{
        //    for (int j = 0; j < mainTexture.height; j++)
        //    {
        //        TexturePoint texPoint = new TexturePoint();
        //        texPoint.coordinate = new Vector3(i, 0, j);
        //        texturePoints.Add(texPoint);
        //    }
        //}
        float wallWidthRatio  = wallToPaint.GetComponent <MeshCollider>().bounds.size.x / mainTexture.width;
        float wallHeightRatio = wallToPaint.GetComponent <MeshCollider>().bounds.size.y / mainTexture.height;

        for (float i = wallWidthRatio * (-mainTexture.width / 2); i < wallWidthRatio * mainTexture.width / 2; i += wallWidthRatio)
        {
            for (float j = wallHeightRatio * (-mainTexture.height / 2); j < wallHeightRatio * mainTexture.height / 2; j += wallHeightRatio)
            {
                TexturePoint texPoint = new TexturePoint();
                texPoint.coordinate = wallToPaint.transform.position + new Vector3(i, j, 0);
                texturePoints.Add(texPoint);
            }
        }
    }
Пример #3
0
        //render stuff
        public void drawPart(Vector2 point, Vector2 size, Double angle, Texture2D t, double l, TexturePoint rotationType, Vector2 shift)
        {
            //Gets where to rotate
            Vector2   pos         = getPos(rotationType);
            Vector2   rotationPos = (new Vector2(t.Width, t.Height) * pos) + shift;
            Rectangle rectangle   = new Rectangle((int)point.X, (int)point.Y, (int)size.X, (int)size.Y);

            spriteBatch.Draw(t, rectangle, null, Color.White, (float)angle, rotationPos, SpriteEffects.None, (float)l);
        }