private static void PostCheck(ObjectPaint tulp, TexturePartInfo item = null) { foreach (var paint in tulp.PaintAmounts) { if (item != null) { paint.Amount += (ulong)item.GetSize(); } paint.FinishUpdate(); } tulp.Mesh.CheckedForPaint(); }
private static Color32[] GetPixelArray(ObjectPaint tulp, TexturePartInfo item) { if (item != null) { var temporary = tulp.Mesh.Countable.GetPixels32(); return(GraphicsL.GetPartOfArray(temporary, tulp.Mesh.Countable.height, item.Start.x, item.Start.y, item.Finish.x, item.Finish.y)); } else { return(tulp.Mesh.Countable.GetPixels32()); } }
private static void CheckObject(ObjectPaint tulp, TexturePartInfo item = null) { Color32[] textureToCheck = GetPixelArray(tulp, item); foreach (var colorToCheck in textureToCheck) { foreach (var checkFor in tulp.PaintAmounts) { if (GraphicsL.CheckIfEqualColors(colorToCheck, checkFor.Color)) { checkFor.Amount++; } } } }
private static void PreCheck(ObjectPaint tulp, TexturePartInfo item = null) { foreach (var paint in tulp.PaintAmounts) { paint.StartUpdate(); if (item == null) { paint.Amount = 0; } else { paint.Amount = paint.MaxAmount - (ulong)item.GetSize(); } } }