public override void onAddedToScene() { base.onAddedToScene(); var texture = scene.content.Load <Texture2D>("TileMaps/MapTextures/objects"); var texturePacker = TexturePackerAtlas.create(texture, 32, 32); animationTexture[0] = texturePacker.createRegion("1", 64, 96, 32, 32); animationTexture[1] = texturePacker.createRegion("2", 96, 96, 32, 32); animationTexture[2] = texturePacker.createRegion("3", 128, 96, 32, 32); animationTexture[3] = texturePacker.createRegion("4", 160, 96, 32, 32); animation = addComponent(new Sprite <BottleAnimation>(animationTexture[0])); animation.setLayerDepth(LayerDepthExt.caluelateLayerDepth(this.position.Y)); animation.addAnimation(BottleAnimation.Idle, new SpriteAnimation(animationTexture[0])); var spriteAnimation = new SpriteAnimation(new List <Subtexture>() { animationTexture[0], animationTexture[1], animationTexture[2], animationTexture[3], }); spriteAnimation.loop = false; animation.addAnimation(BottleAnimation.Broke, spriteAnimation); animation.onAnimationCompletedEvent += Animation_onAnimationCompletedEvent; animation.currentAnimation = BottleAnimation.Idle; animation.play(BottleAnimation.Idle); var rigidBody = addComponent <FSRigidBody>() .setBodyType(FarseerPhysics.Dynamics.BodyType.Dynamic); var shape = addComponent <SceneObjectTriggerComponent>(); shape.setRadius(5) ; shape.setCollisionCategories(CollisionSetting.tiledObjectCategory); shape.setCollidesWith(CollisionSetting.allAttackCategory | CollisionSetting.allAttackTypeCategory); shape.onAdded = onAddedMethod; colliderEntity = scene.createEntity("collision"); colliderEntity.setPosition(this.position); colliderEntity.addComponent <FSRigidBody>() .setBodyType(BodyType.Static); var colliderShape = colliderEntity.addComponent <FSCollisionCircle>(); colliderShape.setRadius(4); colliderShape.setCollisionCategories(CollisionSetting.wallCategory); triggerEvent = () => { if (!colliderEntity.isDestroyed) { colliderEntity.destroy(); } }; }
public xObjectTexturePacker() { var texture = Core.content.Load <Texture2D>("Images/ItemsObjects/springObjects"); Packer = TexturePackerAtlas.create(texture, 16, 16); }
public yObjectTexturePacker() { var texture = Core.content.Load <Texture2D>("TileMaps/MapTextures/objects"); Packer = TexturePackerAtlas.create(texture, 16, 16); }
public xAnimationsTexturePacker() { var texture = Core.content.Load <Texture2D>("Images/ItemsObjects/animations"); Packer = TexturePackerAtlas.create(texture, 16, 16); }