void ExtractInitialTexturePack() { defTexturePack = Options.Get(OptionsKey.DefaultTexturePack, "default.zip"); TexturePack.ExtractZip("default.zip", this); // in case the user's default texture pack doesn't have all required textures string texPack = DefaultTexturePack; if (!Utils.CaselessEq(texPack, "default.zip")) { TexturePack.ExtractZip(texPack, this); } }