Пример #1
0
 protected override void LoadContent()
 {
     base.LoadContent();
     TextureManager.AddTexture("leda-logo", Content.Load <Texture2D>("Textures\\leda-logo"));
     TextureManager.AddTexture("pixel", Content.Load <Texture2D>("Textures\\WhitePixel"));
     TextureManager.AddTexture("load-spinner", Content.Load <Texture2D>("Textures\\load-spinner"));
 }
Пример #2
0
        /// <summary>
        /// Constructor lets the caller specify whether to include the standard
        /// "A=ok, B=cancel" usage text prompt.
        /// </summary>
        public MessageBoxScreen(string message, bool includeUsageText = false, bool includeCancelOption = false)
        {
            _IncludeCancelOption = includeCancelOption;
            _Gradient_Id         = TextureManager.AddTexture(new CutlassTexture("Content/Textures/gradient"));

            string usageText = String.Empty;

            switch (CutlassEngine.CurrentPlatform)
            {
            case PlatformID.MacOSX:
                goto case PlatformID.Win32Windows;

            case PlatformID.Unix:
                goto case PlatformID.Win32Windows;

            case PlatformID.Win32NT:
                goto case PlatformID.Win32Windows;

            case PlatformID.Win32S:
                goto case PlatformID.Win32Windows;

            case PlatformID.Win32Windows:
                usageText = "\nSpace, Enter = OK";
                if (_IncludeCancelOption)
                {
                    usageText += "\nEsc = Cancel";
                }
                break;

            case PlatformID.WinCE:
                goto case PlatformID.Win32Windows;

            case PlatformID.Xbox:
                usageText = "\nSA = OK";
                if (_IncludeCancelOption)
                {
                    usageText += "\nB = Cancel";
                }
                break;

            default:
                break;
            }

            if (includeUsageText)
            {
                this._Message = message + usageText;
            }
            else
            {
                this._Message = message;
            }

            IsPopup = true;

            TransitionOnTime  = TimeSpan.FromSeconds(0.2);
            TransitionOffTime = TimeSpan.FromSeconds(0.2);
        }
Пример #3
0
 /// <summary>
 /// Button Constructor with a specified text and using a texture?
 /// </summary>
 public ButtonEntry(string text, bool texture)
 {
     this.text          = text;
     this.customTexture = texture;
     if (texture)
     {
         TextureManager.AddTexture("buttontexture", "Misc/ButtonTexture");
     }
 }
Пример #4
0
        /// <summary>
        /// Loads our chatbar texture
        /// </summary>
        public void LoadContent()
        {
            if (!initialized)
            {
                Initialize();
            }

            TextureManager.AddTexture("ButtonTexture", "Misc/ButtonTexture");
        }
Пример #5
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            textureManager.AddTexture(
                "title-screen",
                Content.Load <Texture2D>(@"Backgrounds\title-screen"));
            textureManager.AddTexture(
                "blue-button",
                Content.Load <Texture2D>(@"GUI\g9202"));
            textureManager.AddTexture(
                "green-button",
                Content.Load <Texture2D>(@"GUI\g9236"));
            textureManager.AddTexture(
                "grey-button",
                Content.Load <Texture2D>(@"GUI\g9254"));

            // TODO: use this.Content to load your game content here
        }
Пример #6
0
        /// <summary>
        /// Loads the texture for our background screen
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            if (custom)
            {
                TextureManager.AddTexture(texture, "Misc/gradient");
            }
            else
            {
                TextureManager.AddTexture(texture, "Background/background");
            }
        }
Пример #7
0
        private void CreateWorld()
        {
            Texture2D tilesetTexture = Game.Content.Load <Texture2D>(@"Tilesets\tileset1");
            Tileset   tileset1       = new Tileset(tilesetTexture, 8, 8, 32, 32);

            tilesetTexture = Game.Content.Load <Texture2D>(@"Tilesets\tileset2");

            Tileset tileset2 = new Tileset(tilesetTexture, 8, 8, 32, 32);

            tilesetTexture = Game.Content.Load <Texture2D>(@"Tilesets\fire-tiles");
            TextureManager.AddTexture("FullSheet", Game.Content.Load <Texture2D>(@"GUI\ProjectUtumno_full"));
            TextureManager.AddTexture("SuppSheet", Game.Content.Load <Texture2D>(@"GUI\ProjectUtumno_supplemental"));
            AnimatedTileset animatedSet = new AnimatedTileset(tilesetTexture, 8, 1, 64, 64);
            MapLayer        layer       = new MapLayer(100, 100);

            for (int y = 0; y < layer.Height; y++)
            {
                for (int x = 0; x < layer.Width; x++)
                {
                    Tile tile = new Tile(0, 0);
                    layer.SetTile(x, y, tile);
                }
            }

            MapLayer splatter = new MapLayer(100, 100);
            Random   random   = new Random();

            for (int i = 0; i < 100; i++)
            {
                int x     = random.Next(0, 100);
                int y     = random.Next(0, 100);
                int index = random.Next(2, 14);

                Tile tile = new Tile(index, 0);

                splatter.SetTile(x, y, tile);
            }

            splatter.SetTile(5, 0, new Tile(14, 0));
            splatter.SetTile(1, 0, new Tile(0, 1));
            splatter.SetTile(2, 0, new Tile(2, 1));
            splatter.SetTile(3, 0, new Tile(0, 1));

            TileMap map = new TileMap(tileset1, animatedSet, layer);

            map.AddTileset(tileset2);
            map.AddLayer(splatter);
            map.CollisionLayer.Collisions.Add(new Point(1, 0), CollisionType.Impassable);
            map.CollisionLayer.Collisions.Add(new Point(3, 0), CollisionType.Impassable);
            map.AnimatedTileLayer.AnimatedTiles.Add(new Point(5, 0), new AnimatedTile(0, 8));
        }
Пример #8
0
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            DataManager.ReadEntityData(Content);
            DataManager.ReadArmorData(Content);
            DataManager.ReadShieldData(Content);
            DataManager.ReadWeaponData(Content);
            DataManager.ReadChestData(Content);
            DataManager.ReadKeyData(Content);
            DataManager.ReadSkillData(Content);

            FontManager.AddFont("testfont", Content.Load <SpriteFont>("Fonts/scenefont"));
            TextureManager.AddTexture("FullSheet", Content.Load <Texture2D>("GUI/ProjectUtumno_full"));
        }
Пример #9
0
        public static void AddPrototype(string prototypeName)
        {
            var lines = File.ReadLines($"{prototypeName}/{prototypeName}.txt");

            foreach (string line in lines)
            {
                if (line[0] != '#')
                {
                    var elements = line.Split(' ');
                    var typename = elements[0];
                    TextureManager.AddTexture(typename, $"{prototypeName}/{typename}.png");
                    prototypes.Add(typename, elements);
                }
            }
        }
Пример #10
0
        /// <summary>
        /// Load Content
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            _TitleScrollMiddle_Id            = TextureManager.AddTexture(new CutlassTexture("Content/Textures/titleScrollMiddle"));
            _TitleScrollEdge_Id              = TextureManager.AddTexture(new CutlassTexture("Content/Textures/titleScrollEdge"));
            _MenuBackgroundCorner_Id         = TextureManager.AddTexture(new CutlassTexture("Content/Textures/backgroundMenuCorner"));
            _MenuBackgroundVerticalEdge_Id   = TextureManager.AddTexture(new CutlassTexture("Content/Textures/backgroundMenuVerticalEdge"));
            _MenuBackgroundHorizontalEdge_Id = TextureManager.AddTexture(new CutlassTexture("Content/Textures/backgroundMenuHorizontalEdge"));

            _TitleFont_Id = FontManager.AddFont(new CutlassFont("Content/Fonts/bilboSwashCaps"));

            SetMenuEntryFont(FontManager.AddFont(new CutlassFont("Content/Fonts/frederickaTheGreat")));
            SetMenuEntryTextColor(Palette.CharcoalGrey);
            SetMenuEntrySelectedTextColor(Palette.LightBlue);
        }
Пример #11
0
        public Player(GameplayScreen parentScreen, Vector2 position)
        {
            _Player_TexId_Standing_R        = TextureManager.AddTexture(new CutlassTexture("Content/Sprites/pirate-standing-48-120-R"));
            _Player_TexId_Standing_L        = TextureManager.AddTexture(new CutlassTexture("Content/Sprites/pirate-standing-48-120-L"));
            _Player_TexId_Jumping_R         = TextureManager.AddTexture(new CutlassTexture("Content/Sprites/pirate-jumping-64-120-R"));
            _Player_TexId_Jumping_L         = TextureManager.AddTexture(new CutlassTexture("Content/Sprites/pirate-jumping-64-120-L"));
            _Player_TexId_Walking_R         = TextureManager.AddTexture(new CutlassAnimatedTexture("Content/Sprites/pirate-walking-560-120-R", 10, 5));
            _Player_TexId_Walking_L         = TextureManager.AddTexture(new CutlassAnimatedTexture("Content/Sprites/pirate-walking-560-120-L", 10, 5));
            _Player_TexId_Walking_Reverse_R = TextureManager.AddTexture(new CutlassAnimatedTexture("Content/Sprites/pirate-walking-reverse-560-120-R", 10, 5));
            _Player_TexId_Walking_Reverse_L = TextureManager.AddTexture(new CutlassAnimatedTexture("Content/Sprites/pirate-walking-reverse-560-120-L", 10, 5));
            _CurrentTexture = _Player_TexId_Walking_R;

            _ParentScreen = parentScreen;
            _Active       = true;
            _Position     = position;
            _IsVisible    = true;
        }
Пример #12
0
        public Scenery(Vector2 position, bool isVisible = true, ICutlassTexture texture = null, bool animated = false, CollisionSide side = CollisionSide.All)
        {
            _Position  = position;
            _IsVisible = isVisible;
            _Active    = true;

            if (isVisible && texture != null)
            {
                _SceneryObject_Id = TextureManager.AddTexture(texture);
                _Animated         = animated;
                _Side             = side;
            }
            else
            {
                _Side = CollisionSide.All;
            }
        }
        private void ThreadedAssetLoader()
        {
            // Spin through the attribute list and load based on type
            foreach (XElement at in _assetsForThreadedLoad.Element("assets").Elements())
            {
                // Expected XML structure is "assets" - "[assettype]s" - "[asset]"
                foreach (XElement asset in at.Elements())
                {
                    switch (at.Name.ToString())
                    {
                    case "textures":
                        TextureManager.AddTexture(asset.Attribute("name").Value, Game.Content.Load <Texture2D>(asset.Attribute("file").Value));
                        break;

                    case "music":
                        MusicManager.AddTune(asset.Attribute("name").Value, Game.Content.Load <Song>(asset.Attribute("file").Value));
                        break;

                    case "sound-effects":
                        if (asset.Attribute("use-instance") != null)
                        {
                            SoundEffectManager.AddEffect(
                                asset.Attribute("name").Value,
                                Game.Content.Load <SoundEffect>(asset.Attribute("file").Value),
                                (bool)asset.Attribute("use-instance"));
                        }
                        else
                        {
                            SoundEffectManager.AddEffect(
                                asset.Attribute("name").Value,
                                Game.Content.Load <SoundEffect>(asset.Attribute("file").Value),
                                false);
                        }
                        break;

                    case "custom":
                        LoadCustomContent(asset);
                        break;
                    }

                    _loadedAssetCount++;
                }
            }
        }
Пример #14
0
        protected override void LoadContent()
        {
            if (!TextureManager.ContainsTexture("merchant"))
            {
                TextureManager.AddTexture("merchant", GameRef.Content.Load <Texture2D>(@"Backgrounds\merchant-overlay"));
            }

            if (!TextureManager.ContainsTexture("scene-background"))
            {
                TextureManager.AddTexture("scene-background", GameRef.Content.Load <Texture2D>(@"Scenes\scenebackground"));
            }

            _merchantFont = GameRef.Content.Load <SpriteFont>(@"Fonts\Sansation_Light");
            _sceneFont    = GameRef.Content.Load <SpriteFont>(@"Fonts\Sansation_Light");

            _selected = GameRef.Content.Load <Texture2D>(@"Misc\selected");

            if (GameScene.Selected == null)
            {
                GameScene.Load(GameRef);
            }

            base.LoadContent();
        }
Пример #15
0
 /// <summary>
 /// Loads the graphic content for this screen. This uses the shared
 /// Content Manager provided by the Game Base class.
 /// </summary>
 public override void LoadContent()
 {
     TextureManager.AddTexture("gradient", "Misc/gradient");
 }
Пример #16
0
        /// <summary>
        /// Loads graphics content for this screen. The background texture is quite
        /// big, so we use our own local ContentManager to load it. This allows us
        /// to unload before going from the menus into the game itself, wheras if we
        /// used the shared ContentManager provided by the Game class, the content
        /// would remain loaded forever.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            _OceanClouds_Id = TextureManager.AddTexture(new CutlassTexture("Content/Textures/oceanClouds"));
        }
Пример #17
0
    public static void Init()
    {
        // init window
        Game.Window.SetDefaultOrthographicSize(20f);

        // add textures
        TextureManager.AddTexture("Player", new Texture(@"Assets\Player.png"));
        TextureManager.AddTexture("EnemyBlack2", new Texture(@"Assets\EnemyBlack2.png"));
        TextureManager.AddTexture("LaserRed01", new Texture(@"Assets\LaserRed01.png"));

        //add systems
        engine.AddSystem(new PlayerMoveSystem());
        engine.AddSystem(new PlayerShootSystem());

        engine.AddSystem(new AISpawnSystem());
        engine.AddSystem(new AIMoveSystem());

        engine.AddSystem(new DestroyEntityWhenOutOfScreenSystem());

        engine.AddSystem(new CollisionDetectionSystem());
        engine.AddSystem(new CollisionSolverSystem());

        engine.AddSystem(new SpriteRendererSystem());

        //create entities & add components
        #region Player
        ECSEntity player = engine.CreateEntity();

        var halfOrthoSize = Game.Window.CurrentOrthoGraphicSize * 0.5f;

        engine.AddComponent(player, new NameComponent()
        {
            Name = "PLAYER"
        });
        engine.AddComponent(player, new InputReceiverComponent());
        engine.AddComponent(player, new PositionComponent()
        {
            Position = new Vector2(halfOrthoSize * Window.aspectRatio, halfOrthoSize * 1.5f)
        });
        engine.AddComponent(player, new VelocityComponent()
        {
            Velocity = new Vector2(5f, 5f)
        });
        engine.AddComponent(player, new BoxColliderComponent()
        {
            Size = new Vector2(1f, 1f)
        });
        engine.AddComponent(player, new SpriteRendererComponent()
        {
            RenderOffset = RenderOffset.Player,
            Texture      = TextureManager.GetTexture("Player"),
            Sprite       = new Sprite(1f, 1f)
            {
                pivot = Vector2.One * 0.5f
            }
        });
        engine.AddComponent(player, new WeaponComponent()
        {
            BulletSpawnOffset = new Vector2(0f, -1f)
        });
        #endregion

        #region EnemySpawner(s)
        int   spawnersCount = 5;
        float step          = Game.Window.OrthoWidth / (float)(spawnersCount + 1);
        float offset        = -1f;

        float minTime = 1f;
        float maxTime = 3f;

        for (int i = 0; i < spawnersCount; i++)
        {
            var spawner = engine.CreateEntity();

            engine.AddComponent(spawner, new NameComponent()
            {
                Name = "SPAWNER " + i
            });

            engine.AddComponent(spawner,
                                new SpawnPointComponent()
            {
                SpawnPoint = new Vector2(step * (i + 1), offset)
            });

            var time = (float)(minTime + Game.Random.NextDouble() * (maxTime - minTime));

            engine.AddComponent(spawner,
                                new TimeComponent()
            {
                Time        = time,
                CurrentTime = time
            });
        }
        #endregion

        // init engine
        Game.engine.Init();
    }
Пример #18
0
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            DataManager.ReadEntityData(Content);
            DataManager.ReadArmorData(Content);
            DataManager.ReadShieldData(Content);
            DataManager.ReadWeaponData(Content);
            DataManager.ReadChestData(Content);
            DataManager.ReadKeyData(Content);
            DataManager.ReadSkillData(Content);

            FontManager.AddFont("testfont", Content.Load <SpriteFont>("Fonts/scenefont"));
            TextureManager.AddTexture("FullSheet", Content.Load <Texture2D>("GUI/ProjectUtumno_full"));
            string[] fileNames = Directory.GetFiles(
                Path.Combine("Content/Game/Items", "Armor"),
                "*.xnb");

            foreach (string a in fileNames)
            {
                string path = "Game/Items/Armor/" + Path.GetFileNameWithoutExtension(a);

                ArmorData armorData = Content.Load <ArmorData>(path);
                ItemManager.AddArmor(new Armor(armorData));
            }

            fileNames = Directory.GetFiles(
                Path.Combine("Content/Game/Items", "Shield"),
                "*.xnb");

            foreach (string a in fileNames)
            {
                string path = "Game/Items/Shield/" + Path.GetFileNameWithoutExtension(a);

                ShieldData shieldData = Content.Load <ShieldData>(path);
                ItemManager.AddShield(new Shield(shieldData));
            }

            fileNames = Directory.GetFiles(
                Path.Combine("Content/Game/Items", "Weapon"),
                "*.xnb");

            foreach (string a in fileNames)
            {
                string path = "Game/Items/Weapon/" + Path.GetFileNameWithoutExtension(a);

                WeaponData weaponData = Content.Load <WeaponData>(path);
                ItemManager.AddWeapon(new Weapon(weaponData));
            }

            PotionData potionData = new PotionData
            {
                Name             = "Minor Healing Potion",
                Type             = "Potion",
                Target           = "Health",
                Price            = 100,
                Weight           = .25f,
                Minimum          = 6,
                Maximum          = 13,
                AllowableClasses = new[] { "Fighter", "Wizard", "Rogue", "Priest" }
            };

            Potion potion = new Potion(potionData);

            ItemManager.AddPotion(potion);

            potionData = new PotionData
            {
                Name             = "Minor Mana Potion",
                Type             = "Potion",
                Target           = "Mana",
                Price            = 100,
                Weight           = .25f,
                Minimum          = 6,
                Maximum          = 13,
                AllowableClasses = new[] { "Wizard", "Priest" }
            };

            potion = new Potion(potionData);

            ItemManager.AddPotion(potion);

            potionData = new PotionData
            {
                Name             = "Minor Stamina Potion",
                Type             = "Potion",
                Target           = "Stamina",
                Price            = 100,
                Weight           = .25f,
                Minimum          = 6,
                Maximum          = 13,
                AllowableClasses = new[] { "Fighter", "Rogue" }
            };

            potion = new Potion(potionData);

            ItemManager.AddPotion(potion);

            GameItemManager.AddItem("Long Sword", new GameItem(ItemManager.GetWeapon("Long Sword"), "FullSheet", new Rectangle(1696, 1408, 32, 32)));
            GameItemManager.AddItem("Short Sword", new GameItem(ItemManager.GetWeapon("Short Sword"), "FullSheet", new Rectangle(800, 1504, 32, 32)));
            GameItemManager.AddItem("Apprentice Staff", new GameItem(ItemManager.GetWeapon("Apprentice Staff"), "FullSheet", new Rectangle(224, 1408, 32, 32)));
            GameItemManager.AddItem("Acolyte Staff", new GameItem(ItemManager.GetWeapon("Acolyte Staff"), "FullSheet", new Rectangle(256, 1408, 32, 32)));
            GameItemManager.AddItem("Leather Armor", new GameItem(ItemManager.GetArmor("Leather Armor"), "FullSheet", new Rectangle(1248, 1216, 32, 32)));
            GameItemManager.AddItem("Chain Mail", new GameItem(ItemManager.GetArmor("Chain Mail"), "FullSheet", new Rectangle(1472, 1184, 32, 32)));
            GameItemManager.AddItem("Studded Leather Armor", new GameItem(ItemManager.GetArmor("Studded Leather Armor"), "FullSheet", new Rectangle(1984, 1120, 32, 32)));
            GameItemManager.AddItem("Light Robes", new GameItem(ItemManager.GetArmor("Light Robes"), "FullSheet", new Rectangle(992, 1216, 32, 32)));
            GameItemManager.AddItem("Medium Robes", new GameItem(ItemManager.GetArmor("Medium Robes"), "FullSheet", new Rectangle(1024, 1216, 32, 32)));
            GameItemManager.AddItem("Minor Healing Potion", new GameItem(ItemManager.GetPotion("Minor Healing Potion"), "FullSheet", new Rectangle(832, 1344, 32, 32)));
            GameItemManager.AddItem("Minor Mana Potion", new GameItem(ItemManager.GetPotion("Minor Mana Potion"), "FullSheet", new Rectangle(576, 1344, 32, 32)));
            GameItemManager.AddItem("Minor Stamina Potion", new GameItem(ItemManager.GetPotion("Minor Stamina Potion"), "FullSheet", new Rectangle(704, 1344, 32, 32)));
        }
Пример #19
0
        /// <summary>
        /// Update the state of the screen.
        /// </summary>
        /// <param name="gameTime">Current time of the game.</param>
        /// <param name="otherScreenHasFocus">true if other screen has the focus, false otherwise.</param>
        /// <param name="coveredByOtherScreen">true if other screen cover this screen, false otherwise.</param>
        public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);

            _safeTime += gameTime.ElapsedGameTime.Milliseconds;

            if (_resources.Count != 0)
            {
                string   resource    = _resources[0];
                string[] information = resource.Split('_');
                if (information[1] == "Texture")
                {
                    if (_create)
                    {
                        ThreadStart threadStarter = delegate
                        {
                            TextureManager.AddTexture(information[0], new GameTexture("Content/Textures/" + information[0]));
                            _numberOfLoadedResources++;
                        };

                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else
                    {
                        ThreadStart threadStarter = delegate
                        {
                            TextureManager.RemoveTexture(information[0]);
                            _numberOfLoadedResources++;
                        };

                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }

                    _loadedResources.Add(resource);
                    _resources.Remove(resource);
                }
                else if (information[1] == "Model")
                {
                    if (_create)
                    {
                        ThreadStart threadStarter = delegate
                        {
                            ModelManager.AddModel(information[0], new GameModel("Content/Models/" + information[0]));
                            _numberOfLoadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else
                    {
                        ThreadStart threadStarter = delegate
                        {
                            ModelManager.RemoveModel(information[0]);
                            _numberOfLoadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }

                    _loadedResources.Add(resource);
                    _resources.Remove(resource);
                }
                else if (information[1] == "Sound")
                {
                    if (_create)
                    {
                        ThreadStart threadStarter = delegate
                        {
                            SoundManager.AddSound(information[0], new GameSound("Content/Sounds/" + information[0]));
                            _numberOfLoadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else
                    {
                        ThreadStart threadStarter = delegate
                        {
                            SoundManager.RemoveSound(information[0]);
                            _numberOfLoadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }

                    _loadedResources.Add(resource);
                    _resources.Remove(resource);
                }
                else
                {
                    if (_create)
                    {
                        foreach (string loadedResource in _loadedResources)
                        {
                            try
                            {
                                string[] loadedInformation = loadedResource.Split('_');
                                if (loadedInformation[1] == "Model" && ModelManager.GetModel(loadedInformation[0]).Model.Meshes == null)
                                {
                                    throw new Exception();
                                }
                                else if (loadedInformation[1] == "Texture" && TextureManager.GetTexture(loadedInformation[0]).BaseTexture.IsDisposed)
                                {
                                    throw new Exception();
                                }
                                else if (loadedInformation[1] == "Sound" && SoundManager.GetSound(loadedInformation[0]).GameSoundEffect.IsDisposed)
                                {
                                    throw new Exception();
                                }
                            }
                            catch (Exception e)
                            {
                                return;
                            }
                        }

                        ThreadStart threadStarter = delegate
                        {
                            LevelManager.AddLevel(resource, new Scene.SceneRenderer(
                                                      FileHelper.readMapInformation(resource)));
                            _numberOfLoadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else
                    {
                        ThreadStart threadStarter = delegate
                        {
                            LevelManager.RemoveLevel(resource);
                            _numberOfLoadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }

                    _loadedResources.Add(resource);
                    _resources.Remove(resource);
                }
            }

            if (_numberOfLoadedResources >= _totalResources - 1)
            {
                EngineManager.Game.IsFixedTimeStep = false;
                if (_create)
                {
                    ScreenManager.RemoveScreen("LoadingScreen");
                    ScreenManager.AddScreen("ContinueGame", new MainGameScreen(
                                                "ContinueGame", _mapName, _mapInformation, _savedGame));
                }
                else if (_safeTime > totalSafeTime)
                {
                    ScreenManager.RemoveScreen("LoadingScreen");
                    EngineManager.Loader.Unload();
                    ScreenManager.RemoveScreen("LoadingScreen");
                    ScreenManager.AddScreen("Background", new BackgroundScreen("Background"));
                    ScreenManager.AddScreen("MainMenu", new MainMenuScreen("MainMenu"));
                }
            }
        }
        /// <summary>
        /// Load and calculate all the necessary content of the game.
        /// </summary>
        public override void Load()
        {
            base.Load();

            // Set the camera
            CameraManager.AddCamera(CameraManager.DefaultCamera,
                                    new TargetCamera(new Vector3(0, 0, 70), new Vector3(0, 0, 0)));
            CameraManager.SetActiveCamera(CameraManager.DefaultCamera);

            // Create the post processing elements
            renderCapture = new RenderCapture();
            postProcessor = new GaussianBlur(10);//2f);

            // Load all needed textures
            TextureManager.AddTexture(backgroundTexture, new GameTexture("Content/Textures/MenuBackground", true));
            TextureManager.AddTexture("DeadBackground", new GameTexture("Content/Textures/DeadBackground", true));
            TextureManager.AddTexture("SeparationBar", new GameTexture("Content/Textures/SeparationBar", true));
            TextureManager.AddTexture("SelectedMenuEntry", new GameTexture("Content/Textures/SelectedMenuEntry", true));
            TextureManager.AddTexture("DummyTexture15T", new GameTexture("Content/Textures/DummyTexture15T", true));
            TextureManager.AddTexture("DummyTexture", new GameTexture("Content/Textures/DummyTexture", true));
            TextureManager.AddTexture("BarTexture", new GameTexture("Content/Textures/BarTexture", true));
            TextureManager.AddTexture("DialogBackground", new GameTexture("Content/Textures/DialogBackground", true));
            TextureManager.AddTexture("EasyDifficult", new GameTexture("Content/Textures/EasyDifficult", true));
            TextureManager.AddTexture("NormalDifficult", new GameTexture("Content/Textures/NormalDifficult", true));
            TextureManager.AddTexture("HardDifficult", new GameTexture("Content/Textures/HardDifficult", true));
            TextureManager.AddTexture("LoadingBackground", new GameTexture("Content/Textures/LoadingBackground", true));

            // Load all needed sounds
            SoundManager.AddSound("Menu", new GameSound("Content/Sounds/Menu", true));
            SoundManager.GetSound("Menu").Volume = GameSettings.DefaultInstance.MusicVolume;
            SoundManager.GetSound("Menu").Play(true, true);

            SoundManager.AddSound("MenuSelect", new GameSound("Content/Sounds/MenuSelect", true));
            SoundManager.GetSound("MenuSelect").Volume = GameSettings.DefaultInstance.SoundVolume;
            SoundManager.AddSound("MenuAccept", new GameSound("Content/Sounds/MenuAccept", true));
            SoundManager.GetSound("MenuAccept").Volume = GameSettings.DefaultInstance.SoundVolume;

            // Load all needed models
            ModelManager.AddModel(spacecraftModel, new GameModel("Content/Models/Spacecraft", true));
            ModelManager.AddModel("AnimatedMonster", new GameModel("Content/Models/AnimatedMonster", true));
            _model = new DrawableModel((GameModel)ModelManager.GetModel(spacecraftModel),
                                       new Vector3(-10, 20, 0), new Vector3(-45, 120, 0), new Vector3(1.25f, 1.25f, 1.25f), 0);

            // Fix the animation elements
            _animationRing1 = new ObjectAnimation(Vector3.Zero, Vector3.Zero,
                                                  _model.Rotation, _model.Rotation + new Vector3(0, MathHelper.TwoPi, 0),
                                                  TimeSpan.FromSeconds(1f), true);

            _animationRing2 = new ObjectAnimation(Vector3.Zero, Vector3.Zero,
                                                  _model.Rotation + new Vector3(0, MathHelper.Pi, 0),
                                                  _model.Rotation + new Vector3(0, MathHelper.TwoPi + MathHelper.Pi, 0),
                                                  TimeSpan.FromSeconds(1f), true);

            _individualTransformations.Add("polySurface26",
                                           Matrix.CreateScale(_animationRing1.Scale) *
                                           Matrix.CreateRotationX(_animationRing1.Rotation.X) *
                                           Matrix.CreateRotationY(_animationRing1.Rotation.Y) *
                                           Matrix.CreateRotationZ(_animationRing1.Rotation.Z) *
                                           Matrix.CreateTranslation(_animationRing1.Position));

            _individualTransformations.Add("polySurface27",
                                           Matrix.CreateScale(_animationRing2.Scale) *
                                           Matrix.CreateRotationX(_animationRing2.Rotation.X) *
                                           Matrix.CreateRotationY(_animationRing2.Rotation.Y) *
                                           Matrix.CreateRotationZ(_animationRing2.Rotation.Z) *
                                           Matrix.CreateTranslation(_animationRing2.Position));
        }
Пример #21
0
        /// <summary>
        /// Load Content.
        /// </summary>
        protected override void LoadContent()
        {
            base.LoadContent();

            _Blank_Id = TextureManager.AddTexture(new CutlassTexture("Content/Textures/blank"));
        }
Пример #22
0
        /// <summary>
        /// Loads our texture content
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            TextureManager.AddTexture(texture, "Textures/ZoneList");
        }
Пример #23
0
 private static void InitializeAnimations()
 {
     TextureManager.AddTexture("characterSet", "characterSet.png");
     AnimationManager.LoadAnimations("textures.txt");
 }
Пример #24
0
        public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);

            _safeTime += gameTime.ElapsedGameTime.Milliseconds;

            if (_state == false)
            {
                if (_removableResources.Count != 0)
                {
                    string   resource    = _removableResources[0];
                    string[] information = resource.Split('_');
                    if (information[1] == "Texture")
                    {
                        ThreadStart threadStarter = delegate
                        {
                            TextureManager.RemoveTexture(information[0]);
                            _releasedResources++;
                        };

                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else if (information[1] == "Model")
                    {
                        ThreadStart threadStarter = delegate
                        {
                            ModelManager.RemoveModel(information[0]);
                            _releasedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else if (information[1] == "Sound")
                    {
                        ThreadStart threadStarter = delegate
                        {
                            SoundManager.RemoveSound(information[0]);
                            _releasedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }

                    _removableResources.Remove(resource);
                }
                else
                {
                    _state = true;
                }
            }
            else
            {
                if (_loadableResources.Count != 0)
                {
                    string   resource    = _loadableResources[0];
                    string[] information = resource.Split('_');
                    if (information[1] == "Texture")
                    {
                        ThreadStart threadStarter = delegate
                        {
                            TextureManager.AddTexture(information[0], new GameTexture("Content/Textures/" + information[0]));
                            _loadedResources++;
                        };

                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else if (information[1] == "Model")
                    {
                        ThreadStart threadStarter = delegate
                        {
                            ModelManager.AddModel(information[0], new GameModel("Content/Models/" + information[0]));
                            _loadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }
                    else if (information[1] == "Sound")
                    {
                        ThreadStart threadStarter = delegate
                        {
                            SoundManager.AddSound(information[0], new GameSound("Content/Sounds/" + information[0]));
                            _loadedResources++;
                        };
                        Thread addResourceThread = new Thread(threadStarter);
                        addResourceThread.Start();
                    }

                    _loadableResources.Remove(resource);
                }
            }

            if (_releasedResources >= _totalReleasablesResources - 1 &&
                _loadedResources >= _totalLoadableResources - 1 &&
                _safeTime > totalSafeTime)
            {
                ScreenManager.RemoveScreen("LoadScene");
                ScreenManager.AddScreen("ContinueGame", new MainGameScreen(this.GameGraphicsDevice, "ContinueGame", _mapInformation));
            }
        }
Пример #25
0
 private static void InitializeTextures()
 {
     TextureManager.AddTexture("characterSet", "characterSet.png");
 }