public void Add(TextureImportData data, bool isSort = false) { TextureImportDatas.Add(data); if (isSort) { Sort(); } }
public TextureImportData GetRule(string path, string fileName) { TextureImportData rule = null; for (int i = 0; i < TextureImportDatas.Count; i++) { if (path.Equals(TextureImportDatas[i].AssetPath)) { if (TextureImportDatas[i].IsMatch(fileName)) { rule = TextureImportDatas[i]; } } } return(rule); }