Пример #1
0
        public void Draw(SpriteBatch b)
        {
            if (IsEmptyMenu)
            {
                return;
            }

            //b.Draw(TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, Color.Cyan), Bounds, Color.White);

            //  Draw the backgrounds of each slot
            foreach (Rectangle LockedSlot in LockedSlotBounds)
            {
                b.Draw(Game1.menuTexture, LockedSlot, new Rectangle(64, 896, 64, 64), Color.White);
            }
            foreach (Rectangle UnlockedSlot in SlotBounds)
            {
                b.Draw(Game1.menuTexture, UnlockedSlot, new Rectangle(128, 128, 64, 64), Color.White);
            }

            //  Draw the items of each slot
            for (int i = 0; i < SlotBounds.Count; i++)
            {
                Rectangle Destination = SlotBounds[i];

                //  Draw a thin yellow border if mouse is hovering this slot
                bool IsHovered = Destination == HoveredSlot;
                if (IsHovered)
                {
                    Color     HighlightColor = Color.Yellow;
                    Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                    b.Draw(Highlight, Destination, Color.White * 0.25f);

                    int BorderThickness = Destination.Width / 16;
                    DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                }

                Object CurrentItem = PlaceholderItems[i];

                float IconScale = IsHovered ? 1.25f : 1.0f;
                Color Overlay   = CurrentItem.Stack == 0 ? Color.White * 0.30f : Color.White;
                DrawHelpers.DrawItem(b, Destination, CurrentItem, CurrentItem.Stack > 0, true, IconScale, 1.0f, Overlay, CurrentItem.Stack >= Bag.MaxStackSize ? Color.Red : Color.White);

                OnItemSlotRendered?.Invoke(this, new ItemSlotRenderedEventArgs(b, Destination, CurrentItem, IsHovered));
            }

            foreach (Rectangle LockedSlot in LockedSlotBounds)
            {
                if (HoveredSlot == LockedSlot)
                {
                    Color     HighlightColor = Color.Yellow;
                    Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                    b.Draw(Highlight, LockedSlot, Color.White * 0.25f);

                    int BorderThickness = LockedSlot.Width / 16;
                    DrawHelpers.DrawBorder(b, LockedSlot, BorderThickness, HighlightColor);
                }
            }
        }
Пример #2
0
        public void Draw(SpriteBatch b)
        {
            //b.Draw(TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, Color.Cyan), Bounds, Color.White);

            //  Draw the backgrounds of each slot
            for (int i = 0; i < SlotBounds.Count; i++)
            {
                if (i < Placeholders.Count)
                {
                    b.Draw(Game1.menuTexture, SlotBounds[i], new Rectangle(128, 128, 64, 64), Color.White);
                }
                else if (ShowLockedSlots)
                {
                    b.Draw(Game1.menuTexture, SlotBounds[i], new Rectangle(64, 896, 64, 64), Color.White);
                }
            }

            //  Draw the items of each slot
            for (int i = 0; i < SlotBounds.Count; i++)
            {
                if (i < Placeholders.Count)
                {
                    Rectangle Destination = SlotBounds[i];

                    //  Draw a thin yellow border if mouse is hovering this slot
                    bool IsHovered = Destination == HoveredSlot;
                    if (IsHovered)
                    {
                        Color     HighlightColor = Color.Yellow;
                        Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                        b.Draw(Highlight, Destination, Color.White * 0.25f);

                        int BorderThickness = Destination.Width / 16;
                        DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                    }

                    float IconScale = IsHovered ? 1.25f : 1.0f;
                    if (ActualContents[i] != null)
                    {
                        ItemBag CurrentItem = ActualContents[i];
                        DrawHelpers.DrawItem(b, Destination, CurrentItem, CurrentItem.Stack > 0, true, IconScale, 1f, Color.White, CurrentItem.Stack >= Bag.MaxStackSize ? Color.Red : Color.White);
                    }
                    else
                    {
                        ItemBag CurrentItem = Placeholders[i];
                        DrawHelpers.DrawItem(b, Destination, CurrentItem, CurrentItem.Stack > 0, true, IconScale, 0.35f, Color.White * 0.3f, CurrentItem.Stack >= Bag.MaxStackSize ? Color.Red : Color.White);
                    }
                }
            }
        }
Пример #3
0
        public void Draw(SpriteBatch b)
        {
            Color     HighlightColor = Color.Yellow;
            Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);

            DrawHelpers.DrawBox(b, Bounds);

            //  Draw preview image
            b.Draw(Game1.menuTexture, PreviewDestination, new Rectangle(128, 128, 64, 64), Color.White);
            ItemBag CurrentBag = HoveredSprite.HasValue ? PreviewBag : Bag;

            DrawHelpers.DrawItem(b, PreviewDestination, CurrentBag, false, false, 1f, 1f, Color.White, Color.White);

            //  Draw instructional text
            b.DrawString(InstructionFont, InstructionText, InstructionDestination, Color.Black, 0f, Vector2.Zero, InstructionScale, SpriteEffects.None, 1f);

            //  Draw spritesheet with all icons to choose from
            DrawHelpers.DrawBorder(b, new Rectangle(TextureDestination.Left - 2, TextureDestination.Top - 2, TextureDestination.Width + 4, TextureDestination.Height + 4), 2, Color.Black);
            b.Draw(Texture, TextureDestination, new Rectangle(0, 0, TextureWidth, TextureHeight), Color.White);
            if (HoveredSprite.HasValue)
            {
                Rectangle Destination = HoveredSprite.Value.GetOffseted(new Point(TextureDestination.X, TextureDestination.Y));
                b.Draw(Highlight, Destination, Color.White * 0.25f);
                int BorderThickness = Math.Max(2, HoveredSprite.Value.Width / SpriteSize);
                DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
            }

            //  Draw buttons
            b.Draw(Game1.menuTexture, DefaultButtonDestination, new Rectangle(128, 128, 64, 64), Color.White);
            b.DrawString(ButtonFont, DefaultButtonText, DefaultButtonTextDestination, Color.Black, 0f, Vector2.Zero, ButtonFontScale, SpriteEffects.None, 1f);
            b.Draw(Game1.menuTexture, CloseButtonDestination, new Rectangle(128, 128, 64, 64), Color.White);
            b.DrawString(ButtonFont, CloseButtonText, CloseButtonTextDestination, Color.Black, 0f, Vector2.Zero, ButtonFontScale, SpriteEffects.None, 1f);
            if (HoveredButton.HasValue)
            {
                Rectangle Destination = HoveredButton.Value;
                b.Draw(Highlight, Destination, Color.White * 0.25f);
                int BorderThickness = Math.Max(2, HoveredButton.Value.Width / 16);
                DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
            }
        }
Пример #4
0
        public sealed override void draw(SpriteBatch b)
        {
            try
            {
                DrawBox(b, xPositionOnScreen, yPositionOnScreen, width, height);
                int SeparatorHeight = 24;
                DrawHorizontalSeparator(b, xPositionOnScreen, InventoryMenu.TopLeftScreenPosition.Y - InventoryMargin - SeparatorHeight / 2, width, SeparatorHeight);
                InventoryMenu.Draw(b);

                if (IsLeftSidebarVisible || IsRightSidebarVisible)
                {
                    if (IsLeftSidebarVisible)
                    {
                        //  Draw the deposit/withdraw-all buttons
                        Rectangle ArrowUpIconSourceRect   = new Rectangle(421, 459, 12, 12);
                        Rectangle ArrowDownIconSourceRect = new Rectangle(421, 472, 12, 12);
                        int       ArrowSize = (int)(ArrowUpIconSourceRect.Width * 1.5 / 32.0 * DepositAllBounds.Width);
                        b.Draw(Game1.menuTexture, DepositAllBounds, new Rectangle(128, 128, 64, 64), Color.White);
                        b.Draw(Game1.mouseCursors, new Rectangle(DepositAllBounds.X + (DepositAllBounds.Width - ArrowSize) / 2, DepositAllBounds.Y + (DepositAllBounds.Height - ArrowSize) / 2, ArrowSize, ArrowSize), ArrowUpIconSourceRect, Color.White);
                        b.Draw(Game1.menuTexture, WithdrawAllBounds, new Rectangle(128, 128, 64, 64), Color.White);
                        b.Draw(Game1.mouseCursors, new Rectangle(WithdrawAllBounds.X + (WithdrawAllBounds.Width - ArrowSize) / 2, WithdrawAllBounds.Y + (WithdrawAllBounds.Height - ArrowSize) / 2, ArrowSize, ArrowSize), ArrowDownIconSourceRect, Color.White);

                        //  Draw the autofill togglebutton
                        Rectangle HandIconSourceRect = new Rectangle(32, 0, 10, 10);
                        int       HandIconSize       = (int)(HandIconSourceRect.Width * 2.0 / 32.0 * AutolootBounds.Width);
                        b.Draw(Game1.menuTexture, AutolootBounds, new Rectangle(128, 128, 64, 64), Color.White);
                        b.Draw(Game1.mouseCursors, new Rectangle(AutolootBounds.X + (AutolootBounds.Width - HandIconSize) / 2, AutolootBounds.Y + (AutolootBounds.Height - HandIconSize) / 2, HandIconSize, HandIconSize), HandIconSourceRect, Color.White);

                        if (Bag is BoundedBag BB)
                        {
                            if (!BB.Autofill)
                            {
                                Rectangle DisabledIconSourceRect = new Rectangle(322, 498, 12, 12);
                                int       DisabledIconSize       = (int)(DisabledIconSourceRect.Width * 1.5 / 32.0 * AutolootBounds.Width);
                                Rectangle Destination            = new Rectangle(AutolootBounds.Right - DisabledIconSize - 2, AutolootBounds.Bottom - DisabledIconSize - 2, DisabledIconSize, DisabledIconSize);
                                b.Draw(Game1.mouseCursors, Destination, DisabledIconSourceRect, Color.White);
                            }
                        }
                        else if (Bag is Rucksack RS)
                        {
                            if (!RS.Autofill)
                            {
                                Rectangle DisabledIconSourceRect = new Rectangle(322, 498, 12, 12);
                                int       DisabledIconSize       = (int)(DisabledIconSourceRect.Width * 1.5 / 32.0 * AutolootBounds.Width);
                                Rectangle Destination            = new Rectangle(AutolootBounds.Right - DisabledIconSize - 2, AutolootBounds.Bottom - DisabledIconSize - 2, DisabledIconSize, DisabledIconSize);
                                b.Draw(Game1.mouseCursors, Destination, DisabledIconSourceRect, Color.White);
                            }
                            else
                            {
                                if (RS.AutofillPriority == AutofillPriority.Low)
                                {
                                    Rectangle LowPriorityIconSourceRect = new Rectangle(421, 472, 12, 12);
                                    int       LowPriorityIconSize       = (int)(LowPriorityIconSourceRect.Width * 1.0 / 32.0 * AutolootBounds.Width);
                                    Rectangle Destination = new Rectangle(AutolootBounds.Right - LowPriorityIconSize - 2, AutolootBounds.Bottom - LowPriorityIconSize - 2, LowPriorityIconSize, LowPriorityIconSize);
                                    b.Draw(Game1.mouseCursors, Destination, LowPriorityIconSourceRect, Color.White);
                                }
                                else if (RS.AutofillPriority == AutofillPriority.High)
                                {
                                    Rectangle HighPriorityIconSourceRect = new Rectangle(421, 459, 12, 12);
                                    int       HighPriorityIconSize       = (int)(HighPriorityIconSourceRect.Width * 1.0 / 32.0 * AutolootBounds.Width);
                                    Rectangle Destination = new Rectangle(AutolootBounds.Right - HighPriorityIconSize - 2, AutolootBounds.Bottom - HighPriorityIconSize - 2, HighPriorityIconSize, HighPriorityIconSize);
                                    b.Draw(Game1.mouseCursors, Destination, HighPriorityIconSourceRect, Color.White);
                                }
                            }
                        }
                    }

                    if (IsRightSidebarVisible)
                    {
                        //  Draw the help button
                        Rectangle HelpIconSourceRect = new Rectangle(176, 425, 9, 12);
                        int       HelpIconWidth      = (int)(HelpIconSourceRect.Width * 1.5 / 32.0 * HelpInfoBounds.Width);
                        int       HelpIconHeight     = (int)(HelpIconSourceRect.Height * 1.5 / 32.0 * HelpInfoBounds.Height);
                        b.Draw(Game1.menuTexture, HelpInfoBounds, new Rectangle(128, 128, 64, 64), Color.White);
                        b.Draw(Game1.mouseCursors, new Rectangle(HelpInfoBounds.X + (HelpInfoBounds.Width - HelpIconWidth) / 2, HelpInfoBounds.Y + (HelpInfoBounds.Height - HelpIconHeight) / 2, HelpIconWidth, HelpIconHeight), HelpIconSourceRect, Color.White);

                        if (Bag.CanCustomizeIcon())
                        {
                            //  Draw the customize icon button
                            Rectangle CustomizeSourceRect = new Rectangle(121, 471, 12, 12);
                            int       CustomizeIconWidth  = CustomizeIconBounds.Width;
                            int       CustomizeIconHeight = CustomizeIconBounds.Height;
                            b.Draw(Game1.mouseCursors, new Rectangle(CustomizeIconBounds.X + (CustomizeIconBounds.Width - CustomizeIconWidth) / 2, CustomizeIconBounds.Y + (CustomizeIconBounds.Height - CustomizeIconHeight) / 2,
                                                                     CustomizeIconWidth, CustomizeIconHeight), CustomizeSourceRect, Color.White);
                            b.Draw(Game1.menuTexture, CustomizeIconBounds, new Rectangle(128, 128, 64, 64), Color.White);
                        }
                    }

                    //  Draw a yellow border around the hovered sidebar button
                    if (HoveredButton.HasValue)
                    {
                        Rectangle HoveredBounds  = HoveredButtonBounds.Value;
                        Color     HighlightColor = Color.Yellow;
                        Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                        b.Draw(Highlight, HoveredBounds, Color.White * 0.25f);
                        int BorderThickness = HoveredBounds.Width / 16;
                        DrawBorder(b, HoveredBounds, BorderThickness, HighlightColor);
                    }
                }

                Content.Draw(b);

                if (IsShowingModalMenu && CustomizeIconMenu != null)
                {
                    CustomizeIconMenu.Draw(b);
                }
                else
                {
                    InventoryMenu.DrawToolTips(b);
                    Content.DrawToolTips(b);

                    //  Draw tooltips on the sidebar buttons
                    if ((IsLeftSidebarVisible || IsRightSidebarVisible) && HoveredButton.HasValue)
                    {
                        if (IsLeftSidebarVisible)
                        {
                            string ButtonToolTip = "";
                            if (HoveredButton.Value == SidebarButton.DepositAll)
                            {
                                ButtonToolTip = ItemBagsMod.Translate("DepositAllToolTip");
                            }
                            else if (HoveredButton.Value == SidebarButton.WithdrawAll)
                            {
                                ButtonToolTip = ItemBagsMod.Translate("WithdrawAllToolTip");
                            }
                            else if (HoveredButton.Value == SidebarButton.Autoloot)
                            {
                                if (Bag is BoundedBag BB)
                                {
                                    ButtonToolTip = ItemBagsMod.Translate(BB.Autofill ? "AutofillOnToolTip" : "AutofillOffToolTip");
                                }
                                else if (Bag is Rucksack RS)
                                {
                                    string TranslationKey;
                                    if (RS.Autofill)
                                    {
                                        if (RS.AutofillPriority == AutofillPriority.Low)
                                        {
                                            TranslationKey = "RucksackAutofillLowPriorityToolTip";
                                        }
                                        else if (RS.AutofillPriority == AutofillPriority.High)
                                        {
                                            TranslationKey = "RucksackAutofillHighPriorityToolTip";
                                        }
                                        else
                                        {
                                            throw new NotImplementedException(string.Format("Unrecognized Rucksack AutofillPriority: {0}", RS.AutofillPriority.ToString()));
                                        }
                                    }
                                    else
                                    {
                                        TranslationKey = "RucksackAutofillOffToolTip";
                                    }
                                    ButtonToolTip = ItemBagsMod.Translate(TranslationKey);
                                }
                            }

                            if (!string.IsNullOrEmpty(ButtonToolTip))
                            {
                                int     Margin      = 16;
                                Vector2 ToolTipSize = Game1.smallFont.MeasureString(ButtonToolTip);
                                DrawBox(b, HoveredButtonBounds.Value.Right, HoveredButtonBounds.Value.Top, (int)(ToolTipSize.X + Margin * 2), (int)(ToolTipSize.Y + Margin * 2));
                                b.DrawString(Game1.smallFont, ButtonToolTip, new Vector2(HoveredButtonBounds.Value.Right + Margin, HoveredButtonBounds.Value.Top + Margin), Color.Black);
                            }
                        }

                        if (IsRightSidebarVisible)
                        {
                            string ButtonToolTip = "";
                            if (HoveredButton.Value == SidebarButton.HelpInfo)
                            {
                                ButtonToolTip = ItemBagsMod.Translate("HelpInfoToolTip");
                            }
                            else if (HoveredButton.Value == SidebarButton.CustomizeIcon)
                            {
                                ButtonToolTip = ItemBagsMod.Translate("CustomizeIconToolTip");
                            }

                            if (!string.IsNullOrEmpty(ButtonToolTip))
                            {
                                int     Margin      = 16;
                                Vector2 ToolTipSize = Game1.smallFont.MeasureString(ButtonToolTip);
                                DrawBox(b, HoveredButtonBounds.Value.Left - (int)(ToolTipSize.X + Margin * 2), HoveredButtonBounds.Value.Top, (int)(ToolTipSize.X + Margin * 2), (int)(ToolTipSize.Y + Margin * 2));
                                b.DrawString(Game1.smallFont, ButtonToolTip, new Vector2(HoveredButtonBounds.Value.Left - Margin - ToolTipSize.X, HoveredButtonBounds.Value.Top + Margin), Color.Black);
                            }
                        }
                    }
                }

                upperRightCloseButton.draw(b);

                if (!Game1.options.hardwareCursor && !Game1.options.gamepadControls)
                {
                    drawMouse(b);
                }
            }
            catch (Exception ex)
            {
                ItemBagsMod.ModInstance.Monitor.Log(string.Format("Unhandled error in ItemBagMenu.Draw: {0}", ex.Message), LogLevel.Error);
            }
        }
Пример #5
0
        public void Draw(SpriteBatch b)
        {
            if (IsJojaMember)
            {
                Rectangle BackgroundDestination = new Rectangle(Padding, Padding, RelativeBounds.Width - Padding * 2, RelativeBounds.Height - Padding * 2).GetOffseted(TopLeftScreenPosition);
                b.Draw(TextureHelpers.JojaCDForm, BackgroundDestination, new Rectangle(0, 0, TextureHelpers.JojaCDForm.Width, TextureHelpers.JojaCDForm.Height - 16), Color.White);

                string     Text     = "You Traitor!";
                SpriteFont Font     = Game1.smallFont;
                Vector2    TextSize = Font.MeasureString(Text) * 2;

                int JojaSuxDestinationSize = 128;

                int BoxPadding = 32;
                int BoxWidth   = Math.Max((int)TextSize.X, JojaSuxDestinationSize) + BoxPadding * 2;
                int BoxHeight  = (int)TextSize.Y + BoxPadding * 2 + JojaSuxDestinationSize - JojaSuxDestinationSize / 8;

                Rectangle BoxDestination = new Rectangle((RelativeBounds.Width - BoxWidth) / 2, (RelativeBounds.Height - BoxHeight) / 2,
                                                         BoxWidth, BoxHeight).GetOffseted(TopLeftScreenPosition);
                DrawHelpers.DrawBox(b, BoxDestination);

                Vector2 TextDestination = new Vector2(BoxDestination.X + (BoxDestination.Width - TextSize.X) / 2, BoxDestination.Y + BoxPadding);
                b.DrawString(Font, Text, TextDestination, Color.Black, 0f, Vector2.Zero, 2f, SpriteEffects.None, 1f);

                Rectangle JojaSuxSourcePosition = new Rectangle(258, 640, 32, 32);
                Rectangle JojaSuxDestination    = new Rectangle(BoxDestination.X + (BoxDestination.Width - JojaSuxDestinationSize) / 2, BoxDestination.Bottom - BoxPadding - JojaSuxDestinationSize, JojaSuxDestinationSize, JojaSuxDestinationSize);
                b.Draw(Game1.mouseCursors, JojaSuxDestination, JojaSuxSourcePosition, Color.White);
            }
            else
            {
                //  Draw room names
                foreach (KeyValuePair <BundleRoom, Rectangle> RoomHeader in RoomHeaderPositions)
                {
                    bool      IsCompleted = RoomHeader.Key.IsCompleted;
                    Rectangle Position    = RoomHeader.Value.GetOffseted(TopLeftScreenPosition);
                    DrawHelpers.DrawBox(b, Position);

                    string  Text = RoomHeader.Key.DisplayName;
                    Vector2 Size = RoomHeaderFont.MeasureString(Text) * RoomHeaderScale;
                    b.DrawString(RoomHeaderFont, Text, new Vector2(Position.X + (Position.Width - Size.X) / 2, Position.Y + (Position.Height - Size.Y) / 2),
                                 IsCompleted ? Color.Green : Color.Black, 0f, Vector2.Zero, RoomHeaderScale, SpriteEffects.None, 1f);

                    if (IsCompleted)
                    {
                        Rectangle CheckMarkDestination = new Rectangle(Position.Right - SlotSize / 6 - CheckMark.Width * CheckMarkScale, Position.Bottom - SlotSize / 6 - CheckMark.Height * CheckMarkScale,
                                                                       CheckMark.Width * CheckMarkScale, CheckMark.Height * CheckMarkScale);
                        b.Draw(TextureHelpers.PlayerStatusList, CheckMarkDestination, CheckMark, Color.White);
                    }
                }

                //  Draw the backgrounds of each slot
                foreach (Rectangle LockedSlot in LockedSlotPositions)
                {
                    b.Draw(Game1.menuTexture, LockedSlot.GetOffseted(TopLeftScreenPosition), new Rectangle(64, 896, 64, 64), Color.White);
                }
                foreach (KeyValuePair <BundleItem, Rectangle> ItemSlot in ItemSlotPositions)
                {
                    Rectangle TexturePosition;
                    if (ItemSlot.Key.IsCompleted)
                    {
                        TexturePosition = SlotDarkBackground;
                    }
                    else
                    {
                        Object Item = ItemPlaceholders[ItemSlot.Key];
                        if (Item.Stack == 0)
                        {
                            TexturePosition = SlotLightBackground;
                        }
                        else if (Item.Stack == ItemSlot.Key.Quantity)
                        {
                            TexturePosition = SlotDarkBackground;
                        }
                        else
                        {
                            TexturePosition = SlotMediumBackground;
                        }
                    }

                    b.Draw(TextureHelpers.JunimoNoteTexture, ItemSlot.Value.GetOffseted(TopLeftScreenPosition), TexturePosition, Color.White);
                }
                foreach (KeyValuePair <BundleTask, Rectangle> TaskHeader in TaskHeaderPositions)
                {
                    Rectangle TexturePosition = SlotMediumBackground;
                    if (TaskHeader.Key.IsCompleted)
                    {
                        TexturePosition = SlotDarkBackground;
                    }
                    b.Draw(TextureHelpers.JunimoNoteTexture, TaskHeader.Value.GetOffseted(TopLeftScreenPosition), TexturePosition, Color.White);
                }

                //  Draw the Task headers
                foreach (KeyValuePair <BundleTask, Rectangle> TaskHeader in TaskHeaderPositions)
                {
                    bool IsCompleted = TaskHeader.Key.IsCompleted;

                    //  Draw a thin yellow border if mouse is hovering this slot
                    bool IsHovered = TaskHeader.Key == HoveredBundleTask;
                    if (IsHovered)
                    {
                        Rectangle Destination = TaskHeader.Value.GetOffseted(TopLeftScreenPosition);

                        Color     HighlightColor = Color.Yellow;
                        Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                        b.Draw(Highlight, Destination, Color.White * 0.25f);

                        int BorderThickness = Destination.Width / 16;
                        DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                    }

                    Rectangle Slot               = TaskHeader.Value;
                    Rectangle ScaledSlot         = new Rectangle(Slot.X + Slot.Width / 6, Slot.Y + Slot.Height / 6, Slot.Width - Slot.Width / 3, Slot.Height - Slot.Height / 3);
                    Rectangle SourceIconPosition = IsCompleted ? TaskHeader.Key.SpriteSmallIconOpenedPosition : TaskHeader.Key.SpriteSmallIconClosedPosition;
                    b.Draw(TextureHelpers.JunimoNoteTexture, ScaledSlot.GetOffseted(TopLeftScreenPosition), SourceIconPosition, Color.White);

                    if (IsCompleted)
                    {
                        Rectangle CheckMarkDestination = new Rectangle(Slot.Right - 1 - CheckMark.Width * CheckMarkScale, Slot.Bottom - 1 - CheckMark.Height * CheckMarkScale,
                                                                       CheckMark.Width * CheckMarkScale, CheckMark.Height * CheckMarkScale).GetOffseted(TopLeftScreenPosition);
                        b.Draw(TextureHelpers.PlayerStatusList, CheckMarkDestination, CheckMark, Color.White);
                    }
                }

                //  Draw the items of each slot
                foreach (KeyValuePair <BundleItem, Rectangle> ItemSlot in ItemSlotPositions)
                {
                    Rectangle Destination = ItemSlot.Value.GetOffseted(TopLeftScreenPosition);
                    Object    CurrentItem;
                    if (!ItemPlaceholders.TryGetValue(ItemSlot.Key, out CurrentItem))
                    {
                        CurrentItem = ItemSlot.Key.ToObject();
                    }

                    bool IsCompleted = ItemSlot.Key.IsCompleted;

                    //  Draw a thin yellow border if mouse is hovering this slot
                    bool IsHovered = ItemSlot.Key == HoveredBundleItem;
                    if (IsHovered)
                    {
                        Color     HighlightColor = Color.Yellow;
                        Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                        b.Draw(Highlight, Destination, Color.White * 0.25f);

                        int BorderThickness = Destination.Width / 16;
                        DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                    }

                    float IconScale    = IsHovered ? 1.25f : 1.0f;
                    Color Overlay      = CurrentItem.Stack == 0 || IsCompleted ? Color.White * 0.30f : Color.White;
                    bool  DrawQuantity = CurrentItem.Stack > 0 && !IsCompleted && ItemSlot.Key.Quantity > 1;
                    DrawHelpers.DrawItem(b, Destination, CurrentItem, DrawQuantity, true, IconScale, 1.0f, Overlay,
                                         CurrentItem.Stack >= ItemSlot.Key.Quantity ? Color.Green : Color.White);

                    if (IsCompleted)
                    {
                        Rectangle CheckMarkDestination = new Rectangle(Destination.Right - 1 - CheckMark.Width * CheckMarkScale, Destination.Bottom - 1 - CheckMark.Height * CheckMarkScale,
                                                                       CheckMark.Width * CheckMarkScale, CheckMark.Height * CheckMarkScale);
                        b.Draw(TextureHelpers.PlayerStatusList, CheckMarkDestination, CheckMark, Color.White);
                    }
                }
            }
        }
Пример #6
0
        public void Draw(SpriteBatch b)
        {
            //b.Draw(TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, Color.Cyan), Bounds, Color.White);

            //  Draw the backgrounds of each slot
            for (int i = 0; i < SlotBounds.Count; i++)
            {
                if (i < Rucksack.NumSlots)
                {
                    b.Draw(Game1.menuTexture, SlotBounds[i], new Rectangle(128, 128, 64, 64), Color.White);
                }
                else if (ShowLockedSlots)
                {
                    b.Draw(Game1.menuTexture, SlotBounds[i], new Rectangle(64, 896, 64, 64), Color.White);
                }
            }

            //  Draw the items of each slot
            for (int i = 0; i < SlotBounds.Count; i++)
            {
                Rectangle Destination = SlotBounds[i];
                if (i < PlaceholderItems.Count)
                {
                    Object CurrentItem = PlaceholderItems[i];

                    //  Apply some visual feedback if the bag has a large grid of items:
                    //  If this item was recently added to the bag or had its quantity changed, Draw a thin green border around it for a couple seconds
                    if (Rucksack.NumSlots >= 24 && TempVisualFeedback.TryGetValue(CurrentItem, out DateTime ModifiedTime))
                    {
                        TimeSpan TotalDuration = TimeSpan.FromSeconds(2.0);
                        TimeSpan Elapsed       = DateTime.Now.Subtract(ModifiedTime);
                        if (Elapsed < TotalDuration)
                        {
                            TimeSpan  RemainingDuration = TotalDuration.Subtract(Elapsed);
                            float     Transparency      = Math.Min(1.0f, (float)(RemainingDuration.TotalSeconds / 1.0));
                            Color     HighlightColor    = Color.DarkGreen * Transparency;
                            Texture2D Highlight         = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                            b.Draw(Highlight, Destination, Color.White * 0.40f);

                            int BorderThickness = Math.Max(Destination.Width / 8, 6);
                            DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                        }
                    }

                    //  Draw a thin yellow border if mouse is hovering this slot
                    bool IsHovered = Destination == HoveredSlot;
                    if (IsHovered)
                    {
                        Color     HighlightColor = Color.Yellow;
                        Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                        b.Draw(Highlight, Destination, Color.White * 0.25f);

                        int BorderThickness = Destination.Width / 16;
                        DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                    }

                    float IconScale = IsHovered ? 1.25f : 1.0f;
                    Color Overlay   = CurrentItem.Stack == 0 ? Color.White * 0.30f : Color.White;
                    DrawHelpers.DrawItem(b, Destination, CurrentItem, CurrentItem.Stack > 0, true, IconScale, 1.0f, Overlay, CurrentItem.Stack >= Bag.MaxStackSize ? Color.Red : Color.White);
                }
                else if (Destination == HoveredSlot)
                {
                    Color     HighlightColor = Color.Yellow;
                    Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                    b.Draw(Highlight, Destination, Color.White * 0.25f);

                    int BorderThickness = Destination.Width / 16;
                    DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                }
            }

            //  Draw the sidebar buttons
            if (IsRightSidebarVisible)
            {
                //  Draw Sort Property icons
                b.Draw(Game1.menuTexture, SortingPropertyBounds, new Rectangle(128, 128, 64, 64), Color.White);
                if (Rucksack.SortProperty == SortingProperty.Time)
                {
                    //  Clock icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(410, 501, 9, 9);
                    int       IconSize      = (int)(SourceRect.Width * 2.0 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }
                else if (Rucksack.SortProperty == SortingProperty.Name)
                {
                    //  Alphabetical letter icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(279, 25, 9, 9);
                    int       IconSize      = (int)(SourceRect.Width * 2.0 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }
                else if (Rucksack.SortProperty == SortingProperty.Id)
                {
                    //  Open book icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(146, 447, 11, 10);
                    int       IconSize      = (int)(SourceRect.Width * 1.5 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }
                else if (Rucksack.SortProperty == SortingProperty.Category)
                {
                    //  Magnifying glass icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(80, 0, 13, 13);
                    int       IconSize      = (int)(SourceRect.Width * 1.5 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }
                else if (Rucksack.SortProperty == SortingProperty.Quantity)
                {
                    //  Large # '9' icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(537, 136, 7, 8);
                    int       IconSize      = (int)(SourceRect.Width * 2.5 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }
                else if (Rucksack.SortProperty == SortingProperty.SingleValue)
                {
                    //  'G' with golden background icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(408, 476, 9, 11);
                    int       IconSize      = (int)(SourceRect.Width * 2.0 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }
                else if (Rucksack.SortProperty == SortingProperty.StackValue)
                {
                    //  Big bag of gold icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(397, 1941, 19, 20);
                    int       IconSize      = (int)(SourceRect.Width * 1.0 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }
                else if (Rucksack.SortProperty == SortingProperty.Similarity)
                {
                    //  Star icon
                    Texture2D SourceTexture = Game1.mouseCursors;
                    Rectangle SourceRect    = new Rectangle(310, 392, 16, 16);
                    int       IconSize      = (int)(SourceRect.Width * 1.0 / 32.0 * SortingPropertyBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingPropertyBounds.X + (SortingPropertyBounds.Width - IconSize) / 2,
                                                             SortingPropertyBounds.Y + (SortingPropertyBounds.Height - IconSize) / 2, IconSize, IconSize), SourceRect, Color.White);
                }

                //  Draw Sort Order icons
                b.Draw(Game1.menuTexture, SortingOrderBounds, new Rectangle(128, 128, 64, 64), Color.White);
                if (Rucksack.SortOrder == SortingOrder.Ascending)
                {
                    Rectangle ArrowUpIconSourceRect = new Rectangle(421, 459, 12, 12);
                    int       ArrowSize             = (int)(ArrowUpIconSourceRect.Width * 1.5 / 32.0 * SortingOrderBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingOrderBounds.X + (SortingOrderBounds.Width - ArrowSize) / 2,
                                                             SortingOrderBounds.Y + (SortingOrderBounds.Height - ArrowSize) / 2, ArrowSize, ArrowSize), ArrowUpIconSourceRect, Color.White);
                }
                else if (Rucksack.SortOrder == SortingOrder.Descending)
                {
                    Rectangle ArrowDownIconSourceRect = new Rectangle(421, 472, 12, 12);
                    int       ArrowSize = (int)(ArrowDownIconSourceRect.Width * 1.5 / 32.0 * SortingOrderBounds.Width);
                    b.Draw(Game1.mouseCursors, new Rectangle(SortingOrderBounds.X + (SortingOrderBounds.Width - ArrowSize) / 2,
                                                             SortingOrderBounds.Y + (SortingOrderBounds.Height - ArrowSize) / 2, ArrowSize, ArrowSize), ArrowDownIconSourceRect, Color.White);
                }

                //  Draw a yellow border around the hovered sidebar button
                if (HoveredContentsButton.HasValue)
                {
                    Rectangle HoveredBounds  = HoveredContentsButtonBounds.Value;
                    Color     HighlightColor = Color.Yellow;
                    Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                    b.Draw(Highlight, HoveredBounds, Color.White * 0.25f);
                    int BorderThickness = HoveredBounds.Width / 16;
                    DrawHelpers.DrawBorder(b, HoveredBounds, BorderThickness, HighlightColor);
                }
            }
        }
Пример #7
0
        public void Draw(SpriteBatch b)
        {
            if (IsEmptyMenu)
            {
                return;
            }

            //b.Draw(TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, Color.Orange), Bounds, Color.White);

            //  Draw column headers
            for (int i = 0; i < ColumnHeaderBounds.Count; i++)
            {
                Rectangle Destination = ColumnHeaderBounds[i];

                b.Draw(Game1.menuTexture, Destination, new Rectangle(64, 896, 64, 64), Color.White);

                Rectangle IconDestination = new Rectangle(Destination.X + Destination.Width / 4, Destination.Y + Destination.Height / 4, Destination.Width / 2, Destination.Height / 2);

                ColumnType Type = (ColumnType)(i % ColumnsPerGroup);

                if (Type == ColumnType.RowValue)
                {
                    //Could also use Game1.mouseCursors with SourceSprite = new Rectangle(280, 411, 16, 16);
                    b.Draw(GoldIconTexture, IconDestination, GoldIconSourceRect, Color.White);
                }
                else
                {
                    Rectangle SourceRect = ItemBag.QualityIconTexturePositions[ConvertColumnTypeToObjectQuality(Type)];
                    b.Draw(Game1.mouseCursors, IconDestination, SourceRect, Color.White);
                }
            }

            //  Draw cells
            foreach (var KVP in SlotBounds)
            {
                int ItemId = KVP.Key;

                foreach (var KVP2 in KVP.Value)
                {
                    ColumnType ColumnType  = KVP2.Key;
                    Rectangle  Destination = KVP2.Value;
                    b.Draw(Game1.menuTexture, Destination, new Rectangle(128, 128, 64, 64), Color.White);

                    //  Draw a thin yellow border if mouse is hovering this slot
                    bool IsHovered = Destination == HoveredSlot;
                    if (IsHovered)
                    {
                        Color     HighlightColor = Color.Yellow;
                        Texture2D Highlight      = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor);
                        b.Draw(Highlight, Destination, Color.White * 0.25f);

                        int BorderThickness = Destination.Width / 16;
                        DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor);
                    }

                    if (ColumnType != ColumnType.RowValue)
                    {
                        ObjectQuality Quality     = ConvertColumnTypeToObjectQuality(ColumnType);
                        Object        CurrentItem = Placeholders[ItemId][Quality];

                        float IconScale = IsHovered ? 1.25f : 1.0f;
                        Color Overlay   = CurrentItem.Stack == 0 ? Color.White * 0.30f : Color.White;
                        DrawHelpers.DrawItem(b, Destination, CurrentItem, CurrentItem.Stack > 0, true, IconScale, 1.0f, Overlay, CurrentItem.Stack >= Bag.MaxStackSize ? Color.Red : Color.White);

                        OnItemSlotRendered?.Invoke(this, new ItemSlotRenderedEventArgs(b, Destination, CurrentItem, IsHovered));
                    }
                    else
                    {
                        //  Sum up the value of all different qualities of this item
                        int SummedValue = Placeholders[ItemId].Values.Sum(x => x.Stack * ItemBag.GetSingleItemPrice(x));
                        int NumDigits   = DrawHelpers.GetNumDigits(SummedValue);

                        //  Compute width/height of the number
                        float ValueScale;
                        int   ValueWidth, ValueHeight, CurrentIteration = 0;
                        do
                        {
                            ValueScale  = (2.7f - CurrentIteration * 0.1f) * Destination.Width / (float)BagInventoryMenu.DefaultInventoryIconSize;
                            ValueWidth  = (int)DrawHelpers.MeasureNumber(SummedValue, ValueScale);
                            ValueHeight = (int)(DrawHelpers.TinyDigitBaseHeight * ValueScale);
                            CurrentIteration++;
                        } while (ValueWidth > Destination.Width * 1.04); // * 1.04 to let the value extend very slightly outside the bounds of the slot

                        //  Draw the number in the center of the slot
                        Vector2 TopLeftPosition = new Vector2(Destination.X + (Destination.Width - ValueWidth) / 2 + 1, Destination.Y + (Destination.Height - ValueHeight) / 2);
                        Color   ValueColor      = GetValueColor(SummedValue);
                        Utility.drawTinyDigits(SummedValue, b, TopLeftPosition, ValueScale, 0f, ValueColor);
                    }
                }
            }
        }