public void Start() { ScriptManager.Services.GetService <ProjectSettings>().ShowColliders = false; Cursor = new GameObject(); Cursor.AddComponent(new AnimatedSprite()); Cursor.GetComponent <AnimatedSprite>().animation.SpriteSheet = cursorTexture.ToTexture2D(); Cursor.GetComponent <Transform>().Width = 32; Cursor.GetComponent <Transform>().Height = 42; cursorLayer = new Layer("CursorLayer"); Cursor.name = "cursor"; ScriptManager.DefaultLayout.Add(cursorLayer); Cursor.MoveToLayer(cursorLayer); cursorLayer.Parallax = new Vector2(0, 0); }