private void MatViewPanel_TextureEntryOnDoubleClick(object sender, EventArgs e) { // Get our entry TextureEntry Entry = (sender as TextureEntry); // Create our browser; once the user has finished with this menu they should? have a material. string MaterialName = ""; IMaterial OurMaterial = Entry.GetMaterial(); if (OurMaterial != null) { MaterialName = OurMaterial.GetMaterialName(); } MaterialBrowser Browser = new MaterialBrowser(MaterialName); IMaterial SelectedMaterial = Browser.GetSelectedMaterial(); // Set the new material data, notify the map editor that a change has been made. if (SelectedMaterial != null) { currentMaterials[Entry].MaterialName = SelectedMaterial.GetMaterialName(); currentMaterials[Entry].MaterialHash = SelectedMaterial.GetMaterialHash(); Entry.SetMaterial(SelectedMaterial); OnObjectUpdated(sender, e); } // Yeet the browser into the shadow realm. Browser.Dispose(); Browser = null; Entry.IsSelected = false; }
private void TextureEntry_OnDoubleClick(object sender, EventArgs e) { // Add the new selected one Debug.Assert(sender == SelectedEntry, "The sent control should be the same as SelectedMaterial, but it is not!"); SelectedMaterial = SelectedEntry.GetMaterial(); Close(); }