Пример #1
0
        public void Index16()
        {
            int width    = 8;
            int height   = 16;
            int depth    = 32;
            int channels = 3;
            int bitDepth = 16;

            TextureData3D data = TextureData3D.CreateData(width, height, depth, channels, bitDepth);

            float[,,,] arr = new float[width, height, depth, channels];

            Random rnd = new Random(0);

            for (int z = 0; z < data.GetDepth(); z++)
            {
                for (int y = 0; y < data.GetHeight(); y++)
                {
                    for (int x = 0; x < data.GetWidth(); x++)
                    {
                        for (int c = 0; c < data.Channels; c++)
                        {
                            short v = (short)rnd.Next(short.MinValue, short.MaxValue);
                            arr[x, y, z, c]  = v / (float)short.MaxValue;
                            data[x, y, z, c] = arr[x, y, z, c];
                        }
                    }
                }
            }

            EqualsWithError(arr, data, 1e-4f);
        }
Пример #2
0
        public void Index32()
        {
            int width    = 8;
            int height   = 16;
            int depth    = 32;
            int channels = 3;
            int bitDepth = 32;

            TextureData3D data = TextureData3D.CreateData(width, height, depth, channels, bitDepth);

            float[,,,] arr = new float[width, height, depth, channels];

            Random rnd = new Random(0);

            for (int z = 0; z < data.GetDepth(); z++)
            {
                for (int y = 0; y < data.GetHeight(); y++)
                {
                    for (int x = 0; x < data.GetWidth(); x++)
                    {
                        for (int c = 0; c < data.Channels; c++)
                        {
                            arr[x, y, z, c]  = (float)rnd.NextDouble();
                            data[x, y, z, c] = arr[x, y, z, c];
                        }
                    }
                }
            }

            EqualsWithError(arr, data, 0);
        }
Пример #3
0
        public void  DimensionsCorrect()
        {
            int width    = 8;
            int height   = 16;
            int depth    = 32;
            int channels = 3;
            int bitDepth = 8;

            TextureData3D data = TextureData3D.CreateData(width, height, depth, channels, bitDepth);

            Assert.AreEqual(width, data.GetWidth());
            Assert.AreEqual(height, data.GetHeight());
            Assert.AreEqual(depth, data.GetDepth());
            Assert.AreEqual(channels, data.Channels);
        }
Пример #4
0
        public void  DataTypeCorrect()
        {
            int           width    = 1;
            int           height   = 1;
            int           depth    = 1;
            int           channels = 3;
            TextureData3D data     = null;

            data = TextureData3D.CreateData(width, height, depth, channels, 8);
            Assert.IsInstanceOfType(data, typeof(TextureData3D8));

            data = TextureData3D.CreateData(width, height, depth, channels, 16);
            Assert.IsInstanceOfType(data, typeof(TextureData3D16));

            data = TextureData3D.CreateData(width, height, depth, channels, 32);
            Assert.IsInstanceOfType(data, typeof(TextureData3D32));
        }
Пример #5
0
 void EqualsWithError(float[,,,] arr, TextureData3D data, float error)
 {
     for (int z = 0; z < data.GetDepth(); z++)
     {
         for (int y = 0; y < data.GetHeight(); y++)
         {
             for (int x = 0; x < data.GetWidth(); x++)
             {
                 for (int c = 0; c < data.Channels; c++)
                 {
                     float diff = Math.Abs(arr[x, y, z, c] - data[x, y, z, c]);
                     Assert.IsTrue(diff <= error, arr[x, y, z, c] + " and " + data[x, y, z, c] + " have a error of " + diff);
                 }
             }
         }
     }
 }
Пример #6
0
 /// <summary>
 /// Create the texture data based on the texture settings.
 /// </summary>
 private void CreateData(int width, int height, int depth, int channels, int bitDepth)
 {
     Data = null;
     Data = TextureData3D.CreateData(width, height, depth, channels, bitDepth);
 }