public TextureCompiler texture; //visual represetaion #endregion Fields #region Methods void Start() { chunk = new ChunkGenerator (1, 1,chunkSize); texture = new TextureCompiler (chunk.buildChunk (),this); gameObject.GetComponent<Renderer> ().material.mainTexture = texture.mapTexture; }
private void Compile() { Console.WriteLine("Compiling resources..."); using (var sprites_texture = new TextureCompiler(Path.Combine(OutputDirectory, "SpritesTexture"))) using (var tiles_texture = new TextureCompiler(Path.Combine(OutputDirectory, "TilesTexture"))) using (var interfaces_texture = new TextureCompiler(Path.Combine(OutputDirectory, "InterfacesTexture"))) { foreach (var cat in Table.Categories) { var type = Enum.Parse <ResourceType>(cat.Key); string output = ""; Compiler compiler = null; switch (type) { case ResourceType.Entity: compiler = new EntityCompiler(); compiler.Texture = sprites_texture; output = Path.Combine(OutputDirectory, "Entities"); break; case ResourceType.Event: compiler = new EventCompiler(); compiler.Texture = sprites_texture; output = Path.Combine(OutputDirectory, "Events"); break; case ResourceType.Interface: compiler = new InterfaceCompiler(); compiler.Texture = interfaces_texture; output = Path.Combine(OutputDirectory, "Interfaces"); break; //case ResourceType.Item: // compiler = new ItemCompiler(); // break; case ResourceType.Tile: compiler = new TileCompiler(); compiler.Texture = tiles_texture; output = Path.Combine(OutputDirectory, "Tiles"); break; } if (compiler != null) { using (compiler.Writer = new BinaryWriter(File.OpenWrite(output))) { compiler.RootDirectory = InputDirectory; compiler.Table = Table; compiler.Writer.Write(Table.GetLastID(cat.Key) + 1); int id = 0; foreach (var item in cat.Value) { while (id < item.ID) { compiler.Placeholder(); id++; } compiler.Compile(item.Path); id++; } } } else { Console.WriteLine($"Warning: Unsupported resource type [{type}]."); } //foreach (var v in cat.Value) // Console.WriteLine(v.Path); } } Console.WriteLine("Compilation done."); Console.WriteLine(); }