private static void partGeometryUpdate(Part part) { if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) { TextureCallbacks.onPartModelChanged(part); } }
public static void onPartTextureUpdated(Part part) { if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) { TextureCallbacks.onTextureSetChanged(part); } }