Пример #1
0
 public IEnumerator Play(Texture2DMovie movie)
 {
     singleVideo.gameObject.SetActive(true);
     singleVideoPlayer.PlayMovie (movie);
     yield return new WaitForSeconds(movie.length);
     singleVideo.gameObject.SetActive(false);
 }
Пример #2
0
    // this is the player for playing all videos one after another
    public IEnumerator PlayList(Texture2DMovie[] movies)
    {
        var startTime = Time.time;
        var playTime = 16.0f;

        int i = 0;

        // for(int i = 0; i < movies.Length; i++) {
        while(Time.time - startTime < playTime) {
            i++;
            yield return StartCoroutine(PlayPiece (movies[i % movies.Length]));
        }
    }
Пример #3
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    public void PlayMovie(Texture2DMovie mt)
    {
        vtm.Stop ();

        vtm.FileName = mt.fileName;
        vtm.firstFrame = mt.firstFrame;
        vtm.lastFrame = mt.lastFrame;
        vtm.digitsFormat = mt.digitsFormat;
        vtm.enableAudio = true;
        vtm.GetComponent<AudioSource>().clip = mt.clip;
        vtm.Reset();

        vtm.Play ();
    }
Пример #4
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    public IEnumerator PlayPiece(Texture2DMovie movie)
    {
        singleVideoFullscreen.gameObject.SetActive(true);

        var duration = Mathf.Min (SelectRandomLength(), movie.length);

        singleVideoFullscreenPlayer.PlayMovie (movie);
        yield return new WaitForSeconds(duration);

        // this is an eights
        if(duration <= lengths[0])
        {
            singleVideoFullscreenPlayer.PlayMovie (movie);
            yield return new WaitForSeconds(duration);
        }

        singleVideoFullscreen.gameObject.SetActive(false);
    }
Пример #5
0
    // this is the multivideo player
    public IEnumerator Play(Texture2DMovie[] movies)
    {
        var count = Mathf.Min (movies.Length, multiVideoPlayer.Length);
        multiVideo.gameObject.SetActive(true);

        shuffledPlaylist = new List<Texture2DMovie>(movies);
        shuffledPlaylist.Shuffle();

        currentIndex = 0;

        for(int i = 0; i < multiVideoPlayer.Length; i++) {
            StartCoroutine (PlayVideo(multiVideoPlayer[i], shuffledPlaylist[currentIndex++], movies));
        }

        yield return new WaitForSeconds(12);
        StopAllCoroutines();
        multiVideo.gameObject.SetActive(false);
    }
Пример #6
0
 IEnumerator PlayVideo(VideoSwapper player, Texture2DMovie movie, Texture2DMovie[] movieList)
 {
     // play this video
     int playCount = 0;
     int everyNthSwitchConfiguration = 4;
     while(true) {
         player.PlayMovie(movie);
         yield return new WaitForSeconds(movie.length);
         playCount++;
         if(playCount % everyNthSwitchConfiguration == 0)
         {
             multiVideo.SetInteger("RandomSelector", Random.Range(0,2));
             multiVideo.SetTrigger("Next");
         }
         // next video in playlist
         currentIndex = (currentIndex + 1) % shuffledPlaylist.Count;
         movie = shuffledPlaylist[currentIndex];
     }
 }