public void Error(string ErrorMessage) { Data.Debug(Strings.From("player") + " #" + Name + " error: " + ErrorMessage); SendGameData("error", TextUtil.ClearForPacket(ErrorMessage)); }
public void SendChatMessage(string message, Color color) { CurrentChat.SendMessage(TextUtil.ClearForPacket(message), color); }
public void SendMessage(string message) { SendGameData("message", TextUtil.ClearForPacket(message)); }
public void OpenWebLink(string url) { SendGameData("wurl", TextUtil.ClearForPacket(url)); }
public void Bar(string messageText, Color color) { SendGameData("bar", color.Format + TextUtil.ClearForPacket(messageText)); }
public void Bar(string messageText) { SendGameData("bar", TextUtil.ClearForPacket(messageText)); }